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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-19 15:51:42 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-19 15:51:42 +0100
commit747402dd451f77bbdcaa8ea0320268778bfdca63 (patch)
treec2d01a91627255c0f7318489b00b36c21f1bb886 /core
parent92f93072061ce0050c2416ffb9148d265f397d54 (diff)
downloadRustAndDust-747402dd451f77bbdcaa8ea0320268778bfdca63.zip
RustAndDust-747402dd451f77bbdcaa8ea0320268778bfdca63.tar.gz
add battles/BattleNightAction: without night effect
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java157
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/Factory.java2
2 files changed, 159 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java b/core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java
new file mode 100644
index 0000000..4d4d795
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java
@@ -0,0 +1,157 @@
+package ch.asynk.tankontank.game.battles;
+
+import ch.asynk.tankontank.game.Ctrl;
+import ch.asynk.tankontank.game.Map;
+import ch.asynk.tankontank.game.Hex;
+import ch.asynk.tankontank.game.Army;
+import ch.asynk.tankontank.game.Player;
+import ch.asynk.tankontank.game.State.StateType;
+import ch.asynk.tankontank.game.Unit;
+import ch.asynk.tankontank.game.Unit.UnitId;
+import ch.asynk.tankontank.game.hud.Position;
+import ch.asynk.tankontank.engine.Tile;
+import ch.asynk.tankontank.engine.TileSet;
+import ch.asynk.tankontank.engine.Zone;
+import ch.asynk.tankontank.engine.Orientation;
+
+public class BattleNightAction extends BattleCommon
+{
+ public BattleNightAction(Factory factory)
+ {
+ super(factory);
+ name = "Night Action";
+ }
+
+ @Override
+ public Map getMap()
+ {
+ return factory.getMap(Factory.MapType.MAP_B);
+ }
+
+ @Override
+ public Position getHudPosition(Player player)
+ {
+ return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ }
+
+ @Override
+ public Player getPlayer()
+ {
+ if (!gePlayer.isDeploymentDone() || gePlayer.getCurrentTurn() == 1)
+ return gePlayer;
+ if (gePlayer.getTurnDone() > usPlayer.getTurnDone())
+ return usPlayer;
+ return gePlayer;
+ }
+
+ private boolean isClear(Map map, int col, int row)
+ {
+ Hex hex = map.getHex(col, row);
+ Unit unit = hex.getUnit();
+ if ((unit != null) && unit.is(Army.GE)) {
+ map.selectHex(hex);
+ return false;
+ }
+ map.showMove(hex);
+ return true;
+ }
+
+ public Player checkVictory(Ctrl ctrl)
+ {
+ if (ctrl.opponent.unitsLeft() == 0)
+ return ctrl.player;
+
+ if ((ctrl.player.getTurnDone() < 9) || (ctrl.opponent.getTurnDone() < 9))
+ return null;
+
+ Map map = ctrl.map;
+ boolean clear = true;
+ clear &= isClear(map, 4, 8);
+ clear &= isClear(map, 5, 8);
+ clear &= isClear(map, 6, 8);
+ clear &= isClear(map, 7, 8);
+ clear &= isClear(map, 8, 8);
+ clear &= isClear(map, 8, 7);
+ clear &= isClear(map, 8, 6);
+ boolean upLeft = clear;
+ clear = true;
+ clear &= isClear(map, 8, 6);
+ clear &= isClear(map, 9, 6);
+ clear &= isClear(map, 10, 6);
+ clear &= isClear(map, 11, 6);
+ clear &= isClear(map, 12, 6);
+ boolean upRight = clear;
+ clear = true;
+ clear &= isClear(map, 1, 2);
+ clear &= isClear(map, 2, 3);
+ clear &= isClear(map, 3, 3);
+ clear &= isClear(map, 4, 3);
+ clear &= isClear(map, 5, 3);
+ clear &= isClear(map, 6, 4);
+ clear &= isClear(map, 7, 4);
+ clear &= isClear(map, 8, 4);
+ boolean bottomLeft = clear;
+ clear &= isClear(map, 8, 4);
+ clear &= isClear(map, 9, 4);
+ clear &= isClear(map, 10, 4);
+ clear &= isClear(map, 11, 4);
+ clear = true;
+ boolean bottomRight = clear;
+ // clear &= isClear(map, 8, 6);
+ // clear &= isClear(map, 8, 5);
+ // clear &= isClear(map, 8, 4);
+ // clear = true;
+ // boolean link = clear;
+
+ if ((!upLeft || !upRight) && (!bottomLeft || !bottomRight))
+ return gePlayer;
+ return usPlayer;
+ }
+
+ @Override
+ public void setup(Ctrl ctrl, Map map)
+ {
+ // hex row I
+ Zone geEntry = new Zone(map, 10);
+ geEntry.orientation = Orientation.NORTH_EAST;
+ for (int i = 0; i < 10; i++)
+ geEntry.add(map.getHex(i, 0));
+ addEntryZone(geEntry);
+
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY);
+
+ // hex rows A-B
+ Zone usEntry = new Zone(map, 19);
+ usEntry.orientation = Orientation.SOUTH;
+ for (int i = 0; i < 10; i++) {
+ usEntry.add(map.getHex((4 + i), 8));
+ usEntry.add(map.getHex((3 + i), 6));
+ usEntry.add(map.getHex((2 + i), 4));
+ usEntry.add(map.getHex((1 + i), 2));
+ }
+ for (int i = 0; i < 9; i++) {
+ usEntry.add(map.getHex((4 + i), 7));
+ usEntry.add(map.getHex((3 + i), 5));
+ usEntry.add(map.getHex((2 + i), 3));
+ }
+ addEntryZone(usEntry);
+
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_AT_GUN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY);
+ addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY);
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java
index fcdf8b5..f93a58f 100644
--- a/core/src/ch/asynk/tankontank/game/battles/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java
@@ -18,6 +18,7 @@ import ch.asynk.tankontank.game.battles.BattleFrontalAssault;
import ch.asynk.tankontank.game.battles.BattleLastStand;
import ch.asynk.tankontank.game.battles.BattleCounterAttack;
import ch.asynk.tankontank.game.battles.BattleStabToTheFlank;
+import ch.asynk.tankontank.game.battles.BattleNightAction;
public class Factory implements Board.TileBuilder, Disposable
{
@@ -48,6 +49,7 @@ public class Factory implements Board.TileBuilder, Disposable
new BattleLastStand(this),
new BattleCounterAttack(this),
new BattleStabToTheFlank(this),
+ new BattleNightAction(this),
};
}