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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-29 16:20:51 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-29 16:20:51 +0100
commit6741fbd51a2aafa0ba69e2ef877441b91c39969a (patch)
tree4dd373587829c25c94a9e4c7e337f16f9b2824cf /core
parent79568e3653a4dfb06d82e45949d4664e950cd4d3 (diff)
downloadRustAndDust-6741fbd51a2aafa0ba69e2ef877441b91c39969a.zip
RustAndDust-6741fbd51a2aafa0ba69e2ef877441b91c39969a.tar.gz
Map: add SoundAnimations
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java28
1 files changed, 25 insertions, 3 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index 1ae313d..19d7c47 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -2,6 +2,7 @@ package ch.asynk.tankontank.game;
import java.util.Iterator;
+import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
@@ -15,6 +16,7 @@ import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Orientation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.SpriteAnimation;
+import ch.asynk.tankontank.engine.gfx.animations.SoundAnimation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
@@ -32,6 +34,10 @@ public abstract class Map extends Board
private final SpriteAnimation explosion;
private final SpriteAnimation explosions;
+ private final Sound moveSound;
+ private final Sound attackSound;
+ private Sound sound;
+ private long soundId = -1;
protected abstract void setup();
@@ -41,6 +47,9 @@ public abstract class Map extends Board
this.ctrl = game.ctrl;
this.explosion = new SpriteAnimation(game.manager.get("data/explosion.png", Texture.class), 10, 4, 40);
this.explosions = new SpriteAnimation(game.manager.get("data/explosions.png", Texture.class), 16, 8, 15);
+ this.moveSound = game.manager.get("sounds/move.mp3", Sound.class);
+ this.attackSound = game.manager.get("sounds/attack.mp3", Sound.class);
+
setup();
possibleMoves = new TileSet(this, 40);
@@ -192,6 +201,8 @@ public abstract class Map extends Board
{
moveablePawns.remove(pawn);
activatedPawns.add(pawn);
+ sound = moveSound;
+ soundId = sound.play(1.0f);
return moveablePawns.size();
}
@@ -200,11 +211,20 @@ public abstract class Map extends Board
return RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
- ctrl.animationDone();
+ animationDone();
}
});
}
+ private void animationDone()
+ {
+ System.err.println("animation OVER");
+ if (soundId >= 0)
+ addAnimation( SoundAnimation.get(SoundAnimation.Action.FADE_OUT, sound, soundId, 0.5f));
+ soundId = -1;
+ ctrl.animationDone();
+ }
+
public boolean attackPawn(Pawn pawn, final Pawn target, int dice)
{
int activatedUnits = activatedPawns.size();
@@ -244,8 +264,6 @@ public abstract class Map extends Board
}
}));
- addAnimation(seq);
-
for (Pawn p : activatedPawns) {
p.attack(target);
System.err.println(pawn);
@@ -253,6 +271,10 @@ public abstract class Map extends Board
if ((activatedPawns.size() == 1) && pawn.isA(Unit.UnitType.AT_GUN) && target.isHardTarget())
activatedPawns.clear();
+ addAnimation(seq);
+ sound = attackSound;
+ sound.play(1.0f);
+
return success;
}