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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-19 09:54:10 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-19 09:54:10 +0100 | 
| commit | 36c821c2d8881a1244fc6c7fbbd68ec67f48331e (patch) | |
| tree | b0551ba0e344d9d1b9fcbc02268daf8a94181f67 /core | |
| parent | 37c77308e3c9406533e711b0df05e7bc6288c2e6 (diff) | |
| download | RustAndDust-36c821c2d8881a1244fc6c7fbbd68ec67f48331e.zip RustAndDust-36c821c2d8881a1244fc6c7fbbd68ec67f48331e.tar.gz | |
splite head into us-head and ge-head
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 28 | 
1 files changed, 14 insertions, 14 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 7b2e01a..59b748e 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -116,54 +116,54 @@ public class Factory implements Board.TileBuilder, Disposable          switch(id) {              case GE_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_KINGTIGER: -                u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_PANZER_IV: -                u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_PANZER_IV_HQ: -                u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_TIGER: -                u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_WESPE:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_PERSHING: -                u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_PERSHING_HQ: -                u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_PRIEST:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_SHERMAN:                  u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_SHERMAN_HQ: -                u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_WOLVERINE: -                u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;          } | 
