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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-17 17:47:45 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-17 17:47:45 +0100 | 
| commit | 1cc8cb3977cc4d2464c65111df59b459210b30fb (patch) | |
| tree | adf03160b76732e7992f454049500c6266dd5564 /core | |
| parent | a1f6fb835be0b32ec3023a92ae28be6872ae14a2 (diff) | |
| download | RustAndDust-1cc8cb3977cc4d2464c65111df59b459210b30fb.zip RustAndDust-1cc8cb3977cc4d2464c65111df59b459210b30fb.tar.gz | |
Battle: owns usPlayer, gePlayer, implementations return them when needed
Diffstat (limited to 'core')
3 files changed, 15 insertions, 18 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java b/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java index d7e6b23..745da34 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java @@ -19,6 +19,8 @@ public abstract class BattleCommon implements Battle      protected String name;      protected String description;      protected Factory factory; +    protected Player usPlayer; +    protected Player gePlayer;      protected ArrayList<EntryPoint> entryPoints = new ArrayList<EntryPoint>();      protected HashMap<Unit, EntryPoint> pawnEntry = new HashMap<Unit, EntryPoint>();      protected TileSet objectives; @@ -26,6 +28,8 @@ public abstract class BattleCommon implements Battle      public BattleCommon(Factory factory)      {          this.factory = factory; +        this.usPlayer = factory.getPlayer(Army.US); +        this.gePlayer = factory.getPlayer(Army.GE);      }      public String toString() diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java index 22cb230..1f99fec 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java @@ -31,7 +31,10 @@ public class BattleFrontalAssault extends BattleCommon      @Override      public Player getPlayer(boolean first, boolean deploymentPhase)      { -        return factory.getPlayer((first ? Army.GE : Army.US)); +        if (deploymentPhase) +            return (first ? gePlayer : usPlayer); +        else +            return (first ? usPlayer : gePlayer);      }      @Override @@ -82,17 +85,14 @@ public class BattleFrontalAssault extends BattleCommon          }          if (count > 1) -            return ctrl.getPlayer(Army.US); +            return usPlayer;          else -            return ctrl.getPlayer(Army.GE); +            return gePlayer;      }      @Override      public void setup(Ctrl ctrl, Map map)      { -        Player gePlayer = ctrl.getPlayer(Army.GE); -        Player usPlayer = ctrl.getPlayer(Army.US); -          objectives = new TileSet(map, 3);          objectives.add(map.getHex(2, 2));          objectives.add(map.getHex(6, 4)); diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java index 7d6286f..7e392a6 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java @@ -17,19 +17,12 @@ import ch.asynk.tankontank.engine.Orientation;  public class BattleHeadToHead extends BattleCommon  {      private Army firstArmy; -    private Army secondArmy;      public BattleHeadToHead(Factory factory)      {          super(factory);          name = "Head To Head"; -        if (random.nextInt(2) == 0) { -            firstArmy = Army.US; -            secondArmy = Army.GE; -        } else { -            firstArmy = Army.GE; -            secondArmy = Army.US; -        } +        firstArmy = ((random.nextInt(2) == 0) ? Army.US : Army.GE);      }      @Override @@ -41,7 +34,10 @@ public class BattleHeadToHead extends BattleCommon      @Override      public Player getPlayer(boolean first, boolean deploymentPhase)      { -        return factory.getPlayer((first ? firstArmy : secondArmy)); +        if (firstArmy == Army.US) +            return (first ? usPlayer : gePlayer); +        else +            return (first ? gePlayer : usPlayer);      }      @Override @@ -100,9 +96,6 @@ public class BattleHeadToHead extends BattleCommon      @Override      public void setup(Ctrl ctrl, Map map)      { -        Player gePlayer = ctrl.getPlayer(Army.GE); -        Player usPlayer = ctrl.getPlayer(Army.US); -          gePlayer.deploymentDone();          usPlayer.deploymentDone(); | 
