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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-10 11:58:06 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-10 11:58:06 +0200 |
commit | 118dfc1d77cbb566c3ed212d79cb29bfda7c99d9 (patch) | |
tree | fa4d234e8c166918b7394444af9f9a5e23405917 /core | |
parent | 2ec8db85412449125fb4918c80dcc71872a923bd (diff) | |
download | RustAndDust-118dfc1d77cbb566c3ed212d79cb29bfda7c99d9.zip RustAndDust-118dfc1d77cbb566c3ed212d79cb29bfda7c99d9.tar.gz |
Pawn: cleanup animations, must set prevPosition when rotate, no need to set finalPos on move
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/Pawn.java | 34 |
1 files changed, 11 insertions, 23 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java index 6fe1540..9a2fcc1 100644 --- a/core/src/ch/asynk/tankontank/engine/Pawn.java +++ b/core/src/ch/asynk/tankontank/engine/Pawn.java @@ -166,44 +166,32 @@ public abstract class Pawn implements Drawable, Disposable public AnimationSequence getRotateAnimation(Vector3 v) { + prevPosition.set(position); AnimationSequence seq = AnimationSequence.get(2); seq.addAnimation(MoveToAnimation.get(this, v, MOVE_TIME)); return seq; } - public AnimationSequence getRevertLastMoveAnimation() + public AnimationSequence getMoveAnimation(ArrayList<Vector3> path) { - AnimationSequence seq = AnimationSequence.get(4); - seq.addAnimation(MoveToAnimation.get(this, prevPosition, MOVE_TIME)); - seq.addAnimation(RunnableAnimation.get(this, new Runnable() { - @Override - public void run() { - revertPosition(); - setPosition(position.x, position.y, position.z); - } - })); + prevPosition.set(position); + AnimationSequence seq = AnimationSequence.get(path.size() + 2); + for (Vector3 v : path) + seq.addAnimation(MoveToAnimation.get(this, v, MOVE_TIME)); return seq; } - public AnimationSequence getMoveAnimation(ArrayList<Vector3> path) + public AnimationSequence getRevertLastMoveAnimation() { - prevPosition.set(position); - - int s = path.size(); - final Vector3 finalPos = path.get(s - 1); - - AnimationSequence seq = AnimationSequence.get(s + 3); - - for (Vector3 v : path) { - seq.addAnimation(MoveToAnimation.get(this, v, MOVE_TIME)); - } - + AnimationSequence seq = AnimationSequence.get(4); + seq.addAnimation(MoveToAnimation.get(this, prevPosition, MOVE_TIME)); seq.addAnimation(RunnableAnimation.get(this, new Runnable() { @Override public void run() { - setPosition(finalPos.x, finalPos.y, finalPos.z); + revertPosition(); + setPosition(position.x, position.y, position.z); } })); |