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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-08 20:22:50 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-08 20:22:50 +0200 |
commit | ad70685c05f6a7098c3fd703417f2d6e21ad01a1 (patch) | |
tree | 568598577ff74d151f1d404cc2f05ccb04f06544 /core | |
parent | 509b86cee25c4ad45d1cd929f265dc282835047e (diff) | |
download | RustAndDust-ad70685c05f6a7098c3fd703417f2d6e21ad01a1.zip RustAndDust-ad70685c05f6a7098c3fd703417f2d6e21ad01a1.tar.gz |
Hud: buttons ard on/off/down, control buttons with show(boolean ...)
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 170 |
1 files changed, 101 insertions, 69 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index 4d8639d..68847eb 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Rectangle; import ch.asynk.tankontank.engine.gfx.Image; @@ -17,20 +18,25 @@ class Button implements Disposable { public int idx; + public boolean visible; private Image images []; private Image image; + private Rectangle rect; private static final int OFF = 0; private static final int ON = 1; - private static final int DISABLED = 2; + private static final int DOWN = 2; public Button(TextureAtlas atlas, String base) { this.idx = OFF; + this.visible = false; this.images = new Image[3]; this.images[OFF] = new Image(atlas.findRegion(base + "-off")); this.images[ON] = new Image(atlas.findRegion(base + "-on")); - this.images[DISABLED] = new Image(atlas.findRegion(base + "-disabled")); + this.images[DOWN] = new Image(atlas.findRegion(base + "-down")); + + this.rect = new Rectangle(getX(), getY(), getWidth(), getHeight()); } @Override @@ -40,6 +46,12 @@ class Button implements Disposable image.dispose(); } + public void hide() + { + idx = OFF; + visible = false; + } + public void setOff() { idx = OFF; @@ -50,9 +62,9 @@ class Button implements Disposable idx = ON; } - public void disable() + public void setDown() { - idx = DISABLED; + idx = DOWN; } public boolean isOn() @@ -67,7 +79,7 @@ class Button implements Disposable public boolean isDisabled() { - return (idx == DISABLED); + return (idx == DOWN); } public Image getImage() @@ -79,11 +91,13 @@ class Button implements Disposable { for (Image image : images) image.setPosition(x, y); + rect.set(x, y, getWidth(), getHeight()); } public boolean hit(float x, float y) { - return ((x > images[0].getX()) && (x < images[0].getX() + images[0].getWidth()) && (y > images[0].getY()) && (y < images[0].getY() + images[0].getHeight())); + if (!visible) return false; + return rect.contains(x,y); } public float getX() { return images[0].getX(); } @@ -94,6 +108,8 @@ class Button implements Disposable public class Hud implements Disposable { + private static final float OFFSET = 15f; + private final TankOnTank game; private final GameCtrl ctrl; @@ -107,13 +123,18 @@ public class Hud implements Disposable private Button checkBtn; private Button cancelBtn; - private Rectangle rect; + private Button btn; + + private Rectangle infoRect; + private Rectangle buttonsRect; private float elapsed; + private Vector2 bottomLeft; public Hud(final GameCtrl ctrl, final TankOnTank game) { this.game = game; this.ctrl = ctrl; + this.bottomLeft = new Vector2((Gdx.graphics.getWidth() - OFFSET), OFFSET); TextureAtlas atlas = game.manager.get("data/assets.atlas", TextureAtlas.class); @@ -127,19 +148,14 @@ public class Hud implements Disposable flag = usFlag; - int left = Gdx.graphics.getWidth() - 5; - usFlag.setPosition((left - flag.getWidth()), (Gdx.graphics.getHeight() - flag.getHeight() - 5)); + usFlag.setPosition(OFFSET, (Gdx.graphics.getHeight() - flag.getHeight() - OFFSET)); geFlag.setPosition(flag.getX(), flag.getY()); - moveBtn.setPosition((left - moveBtn.getWidth()), ( flag.getY() - moveBtn.getHeight() - 5)); - rotateBtn.setPosition((left - rotateBtn.getWidth()), ( moveBtn.getY() - rotateBtn.getHeight() - 5)); - attackBtn.setPosition((left - attackBtn.getWidth()), ( rotateBtn.getY() - attackBtn.getHeight() - 5)); - checkBtn.setPosition((left - checkBtn.getWidth()), ( attackBtn.getY() - checkBtn.getHeight() - 5)); - cancelBtn.setPosition((left - cancelBtn.getWidth()), ( checkBtn.getY() - cancelBtn.getHeight() - 5)); - cancelBtn.disable(); - checkBtn.disable(); + // TODO add counters for + // - Action Points + // - Turn - rect = new Rectangle(cancelBtn.getX(), cancelBtn.getY(), flag.getWidth(), - (flag.getY() + flag.getHeight() - cancelBtn.getY())); + infoRect = new Rectangle(flag.getX(), flag.getY(), flag.getWidth(), flag.getHeight()); + buttonsRect = new Rectangle(0, 0, 0, 0); elapsed = 0f; } @@ -168,80 +184,96 @@ public class Hud implements Disposable public void draw(Batch batch) { flag.draw(batch); - moveBtn.getImage().draw(batch); - rotateBtn.getImage().draw(batch); - attackBtn.getImage().draw(batch); - checkBtn.getImage().draw(batch); - cancelBtn.getImage().draw(batch); + if (moveBtn.visible) moveBtn.getImage().draw(batch); + if (rotateBtn.visible) rotateBtn.getImage().draw(batch); + if (attackBtn.visible) attackBtn.getImage().draw(batch); + if (checkBtn.visible) checkBtn.getImage().draw(batch); + if (cancelBtn.visible) cancelBtn.getImage().draw(batch); } - public void reset() + private float setButton(Button btn, float x, float y) { - moveBtn.setOff(); - rotateBtn.setOff(); - attackBtn.setOff(); - checkBtn.disable(); - cancelBtn.disable(); + // btn.setOff(); + btn.visible = true; + btn.setPosition(x, y); + return (y + btn.getHeight() + OFFSET); } - public void disableCancel() + public void show(boolean rotate, boolean move, boolean attack, boolean check, boolean cancel) { - cancelBtn.disable(); + float x = (bottomLeft.x - checkBtn.getWidth()); + float y = bottomLeft.y; + + if (rotate) y = setButton(rotateBtn, x, y); + else rotateBtn.hide(); + if (move) y = setButton(moveBtn, x, y); + else moveBtn.hide(); + if (attack) y = setButton(attackBtn, x, y); + else attackBtn.hide(); + if (cancel) y = setButton(cancelBtn, x, y); + else cancelBtn.hide(); + if (check) y = setButton(checkBtn, x, y); + else checkBtn.hide(); + + buttonsRect.set(x, bottomLeft.y, checkBtn.getWidth(), (y - bottomLeft.y)); } - public void enableCheck() + public void hide() { - cancelBtn.setOff(); + moveBtn.hide(); + rotateBtn.hide(); + attackBtn.hide(); + checkBtn.hide(); + cancelBtn.hide(); } public boolean touchDown(float x, float y) { - if (!rect.contains(x,y)) return false; + if (infoRect.contains(x,y)) return true; + if (!buttonsRect.contains(x,y)) return false; - if (!cancelBtn.isDisabled() && cancelBtn.hit(x, y)) { - cancelBtn.setOn(); + btn = null; + + if (!ctrl.isInAction()) { + if (moveBtn.hit(x, y)) + btn = moveBtn; + else if (rotateBtn.hit(x, y)) + btn = rotateBtn; + else if (attackBtn.hit(x, y)) + btn = attackBtn; } + if (checkBtn.hit(x, y)) + btn = checkBtn; + else if (cancelBtn.hit(x, y)) + btn = cancelBtn; + + if (btn != null) + btn.setDown(); + return true; } public boolean touchUp(float x, float y) { - if (!rect.contains(x,y)) return false; - - if (!ctrl.isInAction()) { - if (moveBtn.hit(x, y)) { - switchTo(GameState.State.MOVE); - } else if (rotateBtn.hit(x, y)) { - switchTo(GameState.State.ROTATE); - } else if (attackBtn.hit(x, y)) { - // switchTo(GameState.State.ATTACK); - } - } - if (!cancelBtn.isDisabled() && cancelBtn.hit(x, y)) { - reset(); + if (btn != null) + btn.setOn(); + + if (infoRect.contains(x,y)) return true; + if (!buttonsRect.contains(x,y)) return false; + + if (btn == moveBtn) + ctrl.setState(GameState.State.MOVE); + else if (btn == rotateBtn) + ctrl.setState(GameState.State.ROTATE); + // else if (btn == attackBtn) + // ctrl.setState(GameState.State.ATTACK); + // else if (btn == checkBtn) + else if (btn == cancelBtn) ctrl.abort(); - } - return true; - } + btn = null; - private void switchTo(GameState.State state) - { - switch(state) { - case MOVE: - moveBtn.setOn(); - rotateBtn.disable(); - attackBtn.disable(); - break; - case ROTATE: - moveBtn.disable(); - rotateBtn.setOn(); - attackBtn.disable(); - break; - } - cancelBtn.setOff(); - - ctrl.setState(state); + return true; } } |