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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 11:40:02 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 11:40:02 +0100 |
commit | 41aa097a355a37fe930d079ad21c11464222b855 (patch) | |
tree | 9531ad5490f7d2cefb8a68c66aad1a98700ad68c /core | |
parent | 037008e2abec0da50f8552b7196bd43f4c221ff3 (diff) | |
download | RustAndDust-41aa097a355a37fe930d079ad21c11464222b855.zip RustAndDust-41aa097a355a37fe930d079ad21c11464222b855.tar.gz |
StateSelect: no need of HQ activation extra click
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateSelect.java | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 1a7dce2..695fb41 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -87,15 +87,9 @@ public class StateSelect extends StateCommon isEnemy = ctrl.battle.getPlayer().isEnemy(unit); if (!isEnemy && (unit == selectedUnit) && unit.canMove()) { - if (unit.isHq()) { - ctrl.hud.notify("HQ activation"); - select(upHex, unit, isEnemy); - ctrl.setState(StateType.MOVE); - } else { - // quick rotate - to = upHex; - ctrl.setState(StateType.ROTATE); - } + // quick rotate + to = upHex; + ctrl.setState(StateType.ROTATE); } else { select(upHex, unit, isEnemy); ctrl.hud.notify(selectedUnit.toString()); |