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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-10 09:56:24 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-10 09:56:24 +0100
commitc533126c9f5a352ee95b0a41c0406125e03bee25 (patch)
treeaf3f290fdb0971cb983891117125b317adbd19df /core/src
parente6121e92ea6f0aa8b1e1643c94c30a8f6d67131c (diff)
downloadRustAndDust-c533126c9f5a352ee95b0a41c0406125e03bee25.zip
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Ctrl: fix action burn down, end of turn
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index 9fcfe08..a92b91d 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -259,15 +259,15 @@ public class Ctrl implements Disposable
StateType nextState = this.state.execute();
if (nextState == StateType.DONE) {
+ if (battle.actionDone()) {
+ hud.notify("1 Action Point burnt");
+ hud.update();
+ }
if (battle.getPlayer().apExhausted()) {
- hud.notify("No more Action Points", 1f, Position.MIDDLE_CENTER, false);
+ hud.notify("No more Action Points");
nextState = StateType.TURN_OVER;
- }
- else if (battle.actionDone()) {
- hud.notify("1 Action Point burnt", 0.6f, Position.BOTTOM_CENTER, false);
- hud.update();
+ } else
nextState = battle.getState();
- }
}
return nextState;