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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-24 20:52:16 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-24 20:52:16 +0100 | 
| commit | a460eb961b40eab453bd865dda66aaede750b6a3 (patch) | |
| tree | 5eb2fb73bc46683a4567af5f73f35cd429dda6b1 /core/src | |
| parent | 6ed8291b0b11c9f1b29e1e60390bd29f6bb3be2c (diff) | |
| download | RustAndDust-a460eb961b40eab453bd865dda66aaede750b6a3.zip RustAndDust-a460eb961b40eab453bd865dda66aaede750b6a3.tar.gz | |
Battle: setup return StateType, calls hud.update() when players are set
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Battle.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 16 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 16 | 
3 files changed, 19 insertions, 15 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Battle.java b/core/src/ch/asynk/rustanddust/game/Battle.java index 5b1451e..b6471dc 100644 --- a/core/src/ch/asynk/rustanddust/game/Battle.java +++ b/core/src/ch/asynk/rustanddust/game/Battle.java @@ -19,7 +19,7 @@ public interface Battle      public Position getHudPosition(); -    public Map setup(); +    public State.StateType setup(Ctrl ctrl);      public boolean actionDone(); diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 257df35..8b51867 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -62,6 +62,12 @@ public abstract class Ctrl implements Disposable          game.ctrl = this;          this.game = game;          this.battle = battle; +        this.map = game.factory.getMap(battle.getMapType()); +        this.hud = new Hud(game); + +        this.blockMap = false; +        this.blockHud = false; +        this.touchedHex = null;          this.selectState = new StateSelect();          this.pathState = new StateMove(); @@ -76,17 +82,9 @@ public abstract class Ctrl implements Disposable          this.state = selectState;          this.stateType = StateType.DONE; - -        this.blockMap = false; -        this.blockHud = false; -        this.touchedHex = null; - -        this.map = battle.setup(); -        this.hud = new Hud(game);          StateCommon.set(game); -        hud.update(); -        setState(battle.getState()); +        setState(battle.setup(this));          this.hud.notify(battle.toString(), 2, Position.MIDDLE_CENTER, false);      } diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index ff72408..f8ba8db 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -3,9 +3,11 @@ package ch.asynk.rustanddust.game.battles;  import java.util.Random;  import java.util.HashMap; +import ch.asynk.rustanddust.game.Ctrl;  import ch.asynk.rustanddust.game.Army;  import ch.asynk.rustanddust.game.Battle;  import ch.asynk.rustanddust.game.Player; +import ch.asynk.rustanddust.game.State;  import ch.asynk.rustanddust.game.Map;  import ch.asynk.rustanddust.game.Zone;  import ch.asynk.rustanddust.game.Hex; @@ -92,18 +94,22 @@ public abstract class BattleCommon implements Battle      }      @Override -    public Map setup() +    public State.StateType setup(Ctrl ctrl)      { -        this.map = factory.getMap(mapType); +        this.map = ctrl.map; +        this.usPlayer = factory.getPlayer(Army.US); +        this.gePlayer = factory.getPlayer(Army.GE); + +        ctrl.hud.update();          setupMap(); -        this.currentPlayer = this.usPlayer = factory.getPlayer(Army.US); +        this.currentPlayer = this.usPlayer;          setupUS();          map.actionDone();          currentPlayer.turnEnd();          map.turnDone(); -        this.currentPlayer = this.gePlayer = factory.getPlayer(Army.GE); +        this.currentPlayer = this.gePlayer;          setupGE();          map.actionDone();          currentPlayer.turnEnd(); @@ -111,7 +117,7 @@ public abstract class BattleCommon implements Battle          this.currentPlayer = getFirstPlayer(); -        return this.map; +        return getState();      }      @Override | 
