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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-14 12:31:15 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-14 12:31:15 +0100
commitd2ee66dcf9adbaaf0ce96cc8005a9e1d53e681d9 (patch)
tree9d08b307638fcf8c7b5d0a149cc31bc4dcc18ce2 /core/src
parent632d5304a38dd8598a2563b7788aa8a52880ff2d (diff)
downloadRustAndDust-d2ee66dcf9adbaaf0ce96cc8005a9e1d53e681d9.zip
RustAndDust-d2ee66dcf9adbaaf0ce96cc8005a9e1d53e681d9.tar.gz
State ATTACK -> ENGAGE
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java10
-rw-r--r--core/src/ch/asynk/tankontank/game/State.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/ActionButtons.java6
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateEngage.java (renamed from core/src/ch/asynk/tankontank/game/states/StateAttack.java)10
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateSelect.java4
5 files changed, 16 insertions, 16 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 3c3b5f0..09822b4 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -9,7 +9,7 @@ import ch.asynk.tankontank.game.states.StateSelect;
import ch.asynk.tankontank.game.states.StateMove;
import ch.asynk.tankontank.game.states.StateRotate;
import ch.asynk.tankontank.game.states.StatePromote;
-import ch.asynk.tankontank.game.states.StateAttack;
+import ch.asynk.tankontank.game.states.StateEngage;
import ch.asynk.tankontank.game.states.StateBreak;
import ch.asynk.tankontank.game.states.StateAnimation;
import ch.asynk.tankontank.game.states.StateReinforcement;
@@ -33,7 +33,7 @@ public class Ctrl implements Disposable
private State pathState;
private State rotateState;
private State promoteState;
- private State attackState;
+ private State engageState;
private State breakState;
private State animationState;
private State reinforcementState;
@@ -60,7 +60,7 @@ public class Ctrl implements Disposable
this.pathState = new StateMove();
this.rotateState = new StateRotate();
this.promoteState = new StatePromote();
- this.attackState = new StateAttack();
+ this.engageState = new StateEngage();
this.breakState = new StateBreak();
this.animationState = new StateAnimation();
this.reinforcementState = new StateReinforcement();
@@ -209,8 +209,8 @@ public class Ctrl implements Disposable
case PROMOTE:
this.state = promoteState;
break;
- case ATTACK:
- this.state = attackState;
+ case ENGAGE:
+ this.state = engageState;
break;
case BREAK:
this.state = breakState;
diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java
index eeecdd7..4b96156 100644
--- a/core/src/ch/asynk/tankontank/game/State.java
+++ b/core/src/ch/asynk/tankontank/game/State.java
@@ -6,7 +6,7 @@ public interface State
SELECT,
MOVE,
ROTATE,
- ATTACK,
+ ENGAGE,
BREAK,
PROMOTE,
ANIMATION,
diff --git a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
index 0da49eb..d936996 100644
--- a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
+++ b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
@@ -17,7 +17,7 @@ public class ActionButtons extends Bg
MOVE(0, 1),
ROTATE( 1, 2),
PROMOTE(2, 4),
- ATTACK(3, 8),
+ ENGAGE(3, 8),
DONE(4, 16),
ABORT(5, 32),
LAST(6, 0);
@@ -51,7 +51,7 @@ public class ActionButtons extends Bg
this.buttons[Buttons.MOVE.i] = new Button(atlas, "btn-move");
this.buttons[Buttons.ROTATE.i] = new Button(atlas, "btn-rotate");
this.buttons[Buttons.PROMOTE.i] = new Button(atlas, "btn-promote");
- this.buttons[Buttons.ATTACK.i] = new Button(atlas, "btn-attack");
+ this.buttons[Buttons.ENGAGE.i] = new Button(atlas, "btn-attack");
this.buttons[Buttons.DONE.i] = new Button(atlas, "btn-check");
this.buttons[Buttons.ABORT.i] = new Button(atlas, "btn-cancel");
@@ -59,7 +59,7 @@ public class ActionButtons extends Bg
this.states[Buttons.MOVE.i] = StateType.MOVE;
this.states[Buttons.ROTATE.i] = StateType.ROTATE;
this.states[Buttons.PROMOTE.i] = StateType.PROMOTE;
- this.states[Buttons.ATTACK.i] = StateType.ATTACK;
+ this.states[Buttons.ENGAGE.i] = StateType.ENGAGE;
this.states[Buttons.DONE.i] = StateType.DONE;
this.states[Buttons.ABORT.i] = StateType.ABORT;
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
index 97efd87..c157a69 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
@@ -5,14 +5,14 @@ import ch.asynk.tankontank.game.hud.ActionButtons.Buttons;
import ch.asynk.tankontank.TankOnTank;
-public class StateAttack extends StateCommon
+public class StateEngage extends StateCommon
{
@Override
public void enter(StateType prevState)
{
map.possibleTargets.clear();
- ctrl.hud.actionButtons.show(Buttons.ATTACK.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
- ctrl.hud.actionButtons.setOn(Buttons.ATTACK);
+ ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
+ ctrl.hud.actionButtons.setOn(Buttons.ENGAGE);
// activeUnit is the target
if (prevState == StateType.SELECT) {
@@ -87,14 +87,14 @@ public class StateAttack extends StateCommon
// activeUnit is the target
if ((activeUnit == null) && map.possibleTargets.contains(unit)) {
- ctrl.hud.notify("Attack " + unit);
+ ctrl.hud.notify("Engage " + unit);
map.hidePossibleTargets();
to = upHex;
activeUnit = unit;
activeUnit.showTarget();
map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.unitIterator());
map.showAttackAssists();
- ctrl.hud.actionButtons.show(Buttons.ATTACK.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
+ ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
}
if ((activeUnit != null) && map.attackAssists.contains(unit)) {
diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
index 82733fb..7e7059e 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
@@ -64,7 +64,7 @@ public class StateSelect extends StateCommon
if (map.possibleTargets.contains(upHex.getUnit())) {
// quick fire
to = upHex;
- ctrl.setState(StateType.ATTACK);
+ ctrl.setState(StateType.ENGAGE);
return;
}
}
@@ -87,7 +87,7 @@ public class StateSelect extends StateCommon
((ctrl.player.canPromote(selectedUnit)) ? Buttons.PROMOTE.b : 0 ) |
((selectedUnit.canMove()) ? Buttons.ROTATE.b : 0 ) |
((moves > 0) ? Buttons.MOVE.b : 0 ) |
- ((targets > 0) ? Buttons.ATTACK.b : 0)
+ ((targets > 0) ? Buttons.ENGAGE.b : 0)
);
} else {
ctrl.hud.actionButtons.hide();