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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-04 02:05:57 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-04 02:05:57 +0200 | 
| commit | 09c0730b0f4c938195b6d51ce12a0ef4329b4d1b (patch) | |
| tree | 6337c8d51240840d61bda513030f3656e253356d /core/src | |
| parent | eb474d91126ba5fbf5f2824fd0b32cd2c0f2535d (diff) | |
| download | RustAndDust-09c0730b0f4c938195b6d51ce12a0ef4329b4d1b.zip RustAndDust-09c0730b0f4c938195b6d51ce12a0ef4329b4d1b.tar.gz  | |
ok, I fucked up, path optimisation is not ready yetv26
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/engine/PathBuilder.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 2 | 
2 files changed, 3 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/PathBuilder.java b/core/src/ch/asynk/rustanddust/engine/PathBuilder.java index 35eb997..cae1d94 100644 --- a/core/src/ch/asynk/rustanddust/engine/PathBuilder.java +++ b/core/src/ch/asynk/rustanddust/engine/PathBuilder.java @@ -115,8 +115,8 @@ public class PathBuilder implements Disposable          } else {              this.distance = board.distance(from, to);              findAllPaths(from, pawn.getMovementPoints(), 0, true); -            for (Tile t : objectives) -                toggleCtrlTile(t, false); +            // for (Tile t : objectives) +            //     toggleCtrlTile(t, false);          }          // printToErr("paths", paths); diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index b89a904..e90d0ad 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -77,7 +77,7 @@ public class MenuScreen implements Screen          this.geFlag = new Sprite(game.getUiRegion(game.UI_GE_FLAG));          this.versionLabel = new Label(game.font); -        this.versionLabel.write("v25"); +        this.versionLabel.write("v26");          this.ctrl = new MenuCtrl(game);          Gdx.input.setInputProcessor(new InputAdapter() {  | 
