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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 16:43:26 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 16:43:26 +0200 | 
| commit | 548d25b10a2e049bf13b80a111df351fa7d5e6e1 (patch) | |
| tree | 45fb0f894496e3f35af4b372e44f60388d71be23 /core/src | |
| parent | 79561b976aa7fc4d85a795a5895abf95c19224ca (diff) | |
| download | RustAndDust-548d25b10a2e049bf13b80a111df351fa7d5e6e1.zip RustAndDust-548d25b10a2e049bf13b80a111df351fa7d5e6e1.tar.gz | |
GameScreen: disable blocked and input delay for now
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 30 | 
1 files changed, 15 insertions, 15 deletions
| diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index c9cf00e..ebe825a 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -52,8 +52,8 @@ public class GameScreen implements Screen      private final TankOnTank game;      private Ctrl ctrl; -    private boolean blocked; -    private float inputDelay = 0f; +    // private boolean blocked; +    // private float inputDelay = 0f;      private Vector2 dragPos = new Vector2();      private Vector3 touchPos = new Vector3();      private Vector2 screenToWorld = new Vector2(); @@ -96,8 +96,8 @@ public class GameScreen implements Screen                      cam.zoom -= ZOOM_GESTURE_FACTOR;                  cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut);                  clampCameraPos(); -                blocked = true; -                inputDelay = INPUT_DELAY; +                // blocked = true; +                // inputDelay = INPUT_DELAY;                  return true;              }          })); @@ -110,15 +110,15 @@ public class GameScreen implements Screen                  dragPos.set(x, y);                  cam.translate(-deltaX, -deltaY, 0);                  clampCameraPos(); -                blocked = true; -                inputDelay = INPUT_DELAY; +                // blocked = true; +                // inputDelay = INPUT_DELAY;                  return true;              }              @Override              public boolean touchDown(int x, int y, int pointer, int button)              { -                if (inputDelay > 0f) return true; -                blocked = false; +                // if (inputDelay > 0f) return true; +                // blocked = false;                  if (button == Input.Buttons.LEFT) {                      dragPos.set(x, y);                      if (ctrl.mayProcessTouch()) { @@ -134,7 +134,7 @@ public class GameScreen implements Screen              @Override              public boolean touchUp(int x, int y, int pointer, int button)              { -                if (blocked) return true; +                // if (blocked) return true;                  if (button == Input.Buttons.LEFT) {                      if (ctrl.mayProcessTouch()) {                          unprojectToHud(x, y, touchPos); @@ -144,8 +144,8 @@ public class GameScreen implements Screen                          }                      }                  } -                blocked = true; -                inputDelay = INPUT_DELAY; +                // blocked = true; +                // inputDelay = INPUT_DELAY;                  return true;              }              @Override @@ -154,8 +154,8 @@ public class GameScreen implements Screen                  cam.zoom += amount * ZOOM_SCROLL_FACTOR;                  cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut);                  clampCameraPos(); -                blocked = true; -                inputDelay = INPUT_DELAY; +                // blocked = true; +                // inputDelay = INPUT_DELAY;                  return true;              }          }); @@ -188,8 +188,8 @@ public class GameScreen implements Screen      @Override      public void render(float delta)      { -        if (inputDelay > 0f) -            inputDelay -= delta; +        // if (inputDelay > 0f) +        //     inputDelay -= delta;          Gdx.gl.glClearColor(0, 0, 0, 1);          Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | 
