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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-09 08:29:18 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-09 08:29:18 +0100
commitd565b341f20866c908e51bc15378a71b2fb6cfc9 (patch)
treea5d752808662e496a92f2754da5bd193a500f25a /core/src
parent4dc8f0f982408ad71c0ad94e7f84fcfd1edf3ce7 (diff)
downloadRustAndDust-d565b341f20866c908e51bc15378a71b2fb6cfc9.zip
RustAndDust-d565b341f20866c908e51bc15378a71b2fb6cfc9.tar.gz
Player: add debug to burnDownOneAp()
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Player.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Player.java b/core/src/ch/asynk/rustanddust/game/Player.java
index e368101..c5f4506 100644
--- a/core/src/ch/asynk/rustanddust/game/Player.java
+++ b/core/src/ch/asynk/rustanddust/game/Player.java
@@ -153,6 +153,7 @@ public class Player
public void burnDownOneAp()
{
+ RustAndDust.debug("Player", "burn down 1AP");
apSpent += 1;
actionCount += 1;
if (apSpent > actionPoints) RustAndDust.debug("ERROR: spent too much AP, please report");