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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 08:29:18 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 08:29:18 +0100 |
commit | d565b341f20866c908e51bc15378a71b2fb6cfc9 (patch) | |
tree | a5d752808662e496a92f2754da5bd193a500f25a /core/src | |
parent | 4dc8f0f982408ad71c0ad94e7f84fcfd1edf3ce7 (diff) | |
download | RustAndDust-d565b341f20866c908e51bc15378a71b2fb6cfc9.zip RustAndDust-d565b341f20866c908e51bc15378a71b2fb6cfc9.tar.gz |
Player: add debug to burnDownOneAp()
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Player.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Player.java b/core/src/ch/asynk/rustanddust/game/Player.java index e368101..c5f4506 100644 --- a/core/src/ch/asynk/rustanddust/game/Player.java +++ b/core/src/ch/asynk/rustanddust/game/Player.java @@ -153,6 +153,7 @@ public class Player public void burnDownOneAp() { + RustAndDust.debug("Player", "burn down 1AP"); apSpent += 1; actionCount += 1; if (apSpent > actionPoints) RustAndDust.debug("ERROR: spent too much AP, please report"); |