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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-29 08:02:25 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-29 08:02:25 +0100 | 
| commit | f9ced3fff597baf93b46db4e1068d923e308b0e3 (patch) | |
| tree | 5767fc743d3fc51d8bf6b3fc40ec15cf60c0a65e /core/src | |
| parent | 12087bcff803b874178767a7ca2e2803314ee99a (diff) | |
| download | RustAndDust-f9ced3fff597baf93b46db4e1068d923e308b0e3.zip RustAndDust-f9ced3fff597baf93b46db4e1068d923e308b0e3.tar.gz | |
TankFireAnimation: reduce shot delay, compute fixed fire duration
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java index e805f15..8584a79 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java @@ -16,8 +16,8 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable      private static final float HALF_WIDTH_P = 0.9f;      private static final float SHOT_SCATTERING = 20f;      private static final float TIME_SCATTERING = 0.6f; -    private static final float START_DELAY = 0.8f; -    private static final float SHOT_SPEED = 900f; +    private static final float START_DELAY = 0.1f; +    private static final float SHOT_SPEED = 800f;      private static final float AIM_SPEED = 90f;      private static final float EXPLOSION_FRAME_DURATION = 0.07f; @@ -96,7 +96,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable          // timing          float delay = START_DELAY + (FireAnimation.random.nextFloat() * TIME_SCATTERING); -        float fire_duration = ((FireAnimation.random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED)); +        float fire_duration = (w / SHOT_SPEED);          float explosion_duration = (FireAnimation.explosion.cols * EXPLOSION_FRAME_DURATION);          this.elapsed = 0f; | 
