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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 16:43:26 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 16:43:26 +0200 |
commit | 548d25b10a2e049bf13b80a111df351fa7d5e6e1 (patch) | |
tree | 45fb0f894496e3f35af4b372e44f60388d71be23 /core/src | |
parent | 79561b976aa7fc4d85a795a5895abf95c19224ca (diff) | |
download | RustAndDust-548d25b10a2e049bf13b80a111df351fa7d5e6e1.zip RustAndDust-548d25b10a2e049bf13b80a111df351fa7d5e6e1.tar.gz |
GameScreen: disable blocked and input delay for now
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index c9cf00e..ebe825a 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -52,8 +52,8 @@ public class GameScreen implements Screen private final TankOnTank game; private Ctrl ctrl; - private boolean blocked; - private float inputDelay = 0f; + // private boolean blocked; + // private float inputDelay = 0f; private Vector2 dragPos = new Vector2(); private Vector3 touchPos = new Vector3(); private Vector2 screenToWorld = new Vector2(); @@ -96,8 +96,8 @@ public class GameScreen implements Screen cam.zoom -= ZOOM_GESTURE_FACTOR; cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut); clampCameraPos(); - blocked = true; - inputDelay = INPUT_DELAY; + // blocked = true; + // inputDelay = INPUT_DELAY; return true; } })); @@ -110,15 +110,15 @@ public class GameScreen implements Screen dragPos.set(x, y); cam.translate(-deltaX, -deltaY, 0); clampCameraPos(); - blocked = true; - inputDelay = INPUT_DELAY; + // blocked = true; + // inputDelay = INPUT_DELAY; return true; } @Override public boolean touchDown(int x, int y, int pointer, int button) { - if (inputDelay > 0f) return true; - blocked = false; + // if (inputDelay > 0f) return true; + // blocked = false; if (button == Input.Buttons.LEFT) { dragPos.set(x, y); if (ctrl.mayProcessTouch()) { @@ -134,7 +134,7 @@ public class GameScreen implements Screen @Override public boolean touchUp(int x, int y, int pointer, int button) { - if (blocked) return true; + // if (blocked) return true; if (button == Input.Buttons.LEFT) { if (ctrl.mayProcessTouch()) { unprojectToHud(x, y, touchPos); @@ -144,8 +144,8 @@ public class GameScreen implements Screen } } } - blocked = true; - inputDelay = INPUT_DELAY; + // blocked = true; + // inputDelay = INPUT_DELAY; return true; } @Override @@ -154,8 +154,8 @@ public class GameScreen implements Screen cam.zoom += amount * ZOOM_SCROLL_FACTOR; cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut); clampCameraPos(); - blocked = true; - inputDelay = INPUT_DELAY; + // blocked = true; + // inputDelay = INPUT_DELAY; return true; } }); @@ -188,8 +188,8 @@ public class GameScreen implements Screen @Override public void render(float delta) { - if (inputDelay > 0f) - inputDelay -= delta; + // if (inputDelay > 0f) + // inputDelay -= delta; Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); |