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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-09 23:27:32 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-09 23:27:32 +0100 | 
| commit | f114fcad33d25d736b2fadc03e5452f6038bf806 (patch) | |
| tree | fbbdfd0fbdf1b582aedfbc9142c0a39e64928934 /core/src | |
| parent | 13cb30fb9bcc645869c6ce895a5c1fa28d413fbe (diff) | |
| download | RustAndDust-f114fcad33d25d736b2fadc03e5452f6038bf806.zip RustAndDust-f114fcad33d25d736b2fadc03e5452f6038bf806.tar.gz | |
OptionsScreen: load Skin for itself
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/OptionsScreen.java | 30 | 
1 files changed, 16 insertions, 14 deletions
| diff --git a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java index 1d5f64b..07e1f76 100644 --- a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java +++ b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java @@ -85,20 +85,22 @@ public class OptionsScreen implements Screen          stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));          Gdx.input.setInputProcessor(stage); -        title1 = new Label("Options", game.skin); -        okButton = new TextButton("OK", game.skin); -        showMovesCk = new CheckBox("Show Moves", game.skin); -        showTargetsCk = new CheckBox("Show Targets", game.skin); -        showMoveAssistsCk = new CheckBox("Show Moves Assists", game.skin); -        canCancelCk = new CheckBox("Can Cancel", game.skin); -        mustValidateCk = new CheckBox("Must Validate", game.skin); -        showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", game.skin); -        debugCk = new CheckBox("Debug", game.skin); -        fxLabel = new Label("FX volume", game.skin); -        fxValue = new Label(String.format("%.1f", game.config.fxVolume), game.skin); -        fxVolume = new Slider(0f, 1f, 0.1f, false, game.skin) ; -        title2 = new Label("Scenarios", game.skin); -        scenarios = new MyList(game.skin, game.factory.battles); +        Skin skin = new Skin(Gdx.files.internal("skin/uiskin.json")); + +        title1 = new Label("Options", skin); +        okButton = new TextButton("OK", skin); +        showMovesCk = new CheckBox("Show Moves", skin); +        showTargetsCk = new CheckBox("Show Targets", skin); +        showMoveAssistsCk = new CheckBox("Show Moves Assists", skin); +        canCancelCk = new CheckBox("Can Cancel", skin); +        mustValidateCk = new CheckBox("Must Validate", skin); +        showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", skin); +        debugCk = new CheckBox("Debug", skin); +        fxLabel = new Label("FX volume", skin); +        fxValue = new Label(String.format("%.1f", game.config.fxVolume), skin); +        fxVolume = new Slider(0f, 1f, 0.1f, false, skin) ; +        title2 = new Label("Scenarios", skin); +        scenarios = new MyList(skin, game.factory.battles);          showMovesCk.setChecked(game.config.showMoves);          showTargetsCk.setChecked(game.config.showTargets); | 
