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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-11-05 09:41:13 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-11-05 09:41:13 +0100 |
commit | 523bfbe43633931ef4d2a331969ee9d1a47b9fcd (patch) | |
tree | e57d01e364a276e4214a8f8add86b867d3549beb /core/src | |
parent | aab970b43a20cdb4ddab4ab2f13173e7f615a896 (diff) | |
download | RustAndDust-523bfbe43633931ef4d2a331969ee9d1a47b9fcd.zip RustAndDust-523bfbe43633931ef4d2a331969ee9d1a47b9fcd.tar.gz |
add PlayMenu
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/rustanddust/menu/PlayMenu.java | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/PlayMenu.java b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java new file mode 100644 index 0000000..da38dbb --- /dev/null +++ b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java @@ -0,0 +1,195 @@ +package ch.asynk.rustanddust.menu; + +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.BitmapFont; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; + +import ch.asynk.rustanddust.ui.Label; +import ch.asynk.rustanddust.ui.Bg; +import ch.asynk.rustanddust.ui.Patch; +import ch.asynk.rustanddust.ui.OkCancel; +import ch.asynk.rustanddust.RustAndDust; + +public class PlayMenu extends Patch +{ + public static int PADDING = 40; + public static int BTN_PADDING = 10; + public static int TITLE_PADDING = 30; + public static int VSPACING = 20; + + private final RustAndDust game; + private final BitmapFont font; + + private Label title; + private Label gameMode; + private Label gameModeValue; + private float gameModeWidth; + private int battleIdx; + private Label battle; + private Label battleValue; + protected Bg okBtn; + protected Bg cancelBtn; + private OkCancel okCancel; + + public boolean launch; + + public PlayMenu(RustAndDust game, BitmapFont font, TextureAtlas atlas) + { + super(atlas.createPatch("typewriter")); + this.game = game; + this.font = font; + this.title = new Label(font); + this.title.write("- Play"); + this.gameMode = new Label(font); + this.gameMode.write("Game mode"); + this.gameModeValue = new Label(font); + this.okBtn = new Bg(atlas.findRegion("ok")); + this.cancelBtn = new Bg(atlas.findRegion("cancel")); + this.battle = new Label(font); + this.battle.write("Scenario"); + this.battleValue = new Label(font); + this.okCancel = new OkCancel(font, atlas); + + if (game.config.battle == null) { + battleIdx = 0; + game.config.battle = game.factory.battles[0]; + } else { + for (int i = 0; i < game.factory.battles.length; i++) { + if (game.config.battle == game.factory.battles[i]) { + battleIdx = i; + break; + } + } + } + battleValue.write(game.config.battle.getName()); + + float w = 0; + for(int i = game.config.gameMode.i; ;) { + gameModeValue.write(game.config.gameMode.s); + if (w < gameModeValue.getWidth()) + w = gameModeValue.getWidth(); + game.config.gameMode = game.config.gameMode.next(); + if (i == game.config.gameMode.i) break; + } + this.gameModeValue.write(game.config.gameMode.s); + this.gameModeWidth = w + 10 + gameMode.getWidth(); + + this.visible = false; + this.launch = false; + } + + public void setPosition() + { + float h = (title.getHeight() + TITLE_PADDING + (2 * PADDING)); + h += (gameMode.getHeight() + VSPACING); + h += (battle.getHeight()); + + float w = gameModeWidth + (2 * PADDING); + + float x = position.getX(w); + float y = position.getY(h); + setPosition(x, y, w, h); + + okBtn.setPosition((x + w - okBtn.getWidth() + BTN_PADDING), (y - BTN_PADDING)); + cancelBtn.setPosition((x - BTN_PADDING), okBtn.getY()); + + y += PADDING; + x += PADDING; + float dy = (VSPACING + battle.getHeight()); + + battle.setPosition(x, y); + battleValue.setPosition((x + battle.getWidth() + 10), y); + y += dy; + gameMode.setPosition(x, y); + gameModeValue.setPosition((x + gameMode.getWidth() + 10), y); + y += dy; + + y += (TITLE_PADDING - VSPACING); + title.setPosition(x, y); + } + + @Override + public boolean hit(float x, float y) + { + if (okCancel.hit(x, y)) { + this.visible = true; + okCancel.visible = false; + return false; + } + + if (!visible) return false; + + if (okBtn.hit(x, y)) { + return apply(); + } else if (cancelBtn.hit(x, y)) { + return true; + } else if (gameMode.hit(x, y) || gameModeValue.hit(x, y)) { + cycleGameMode(); + } else if (battle.hit(x, y) || battleValue.hit(x, y)) { + cycleBattle(); + } + + return false; + } + + private boolean apply() { + if (!game.config.gameModeImplemented()) { + this.visible = false; + okCancel.show(String.format("'%s' Game Mode not implemented yet.", game.config.gameMode.s)); + okCancel.noCancel(); + } else + this.launch = true; + return true; + } + + private void cycleGameMode() + { + game.config.gameMode = game.config.gameMode.next(); + float fx = gameModeValue.getX(); + float fy = gameModeValue.getY(); + gameModeValue.write(game.config.gameMode.s); + gameModeValue.setPosition(fx, fy); + } + + private void cycleBattle() + { + battleIdx += 1; + if (battleIdx >= game.factory.battles.length) + battleIdx = 0; + game.config.battle = game.factory.battles[battleIdx]; + float fx = battleValue.getX(); + float fy = battleValue.getY(); + battleValue.write(game.config.battle.getName()); + battleValue.setPosition(fx, fy); + } + + @Override + public void dispose() + { + super.dispose(); + title.dispose(); + gameMode.dispose(); + gameModeValue.dispose(); + battle.dispose(); + battleValue.dispose(); + okBtn.dispose(); + cancelBtn.dispose(); + okCancel.dispose(); + } + + @Override + public void draw(Batch batch) + { + okCancel.draw(batch); + + if (!visible) return; + super.draw(batch); + title.draw(batch); + gameMode.draw(batch); + gameModeValue.draw(batch); + battle.draw(batch); + battleValue.draw(batch); + okBtn.draw(batch); + cancelBtn.draw(batch); + } +} |