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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-28 21:55:19 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-28 21:55:19 +0100 | 
| commit | 413e3d9147d430c2c5423c31251cfcee2622b297 (patch) | |
| tree | 55b204c7d11821dd51771cac284188a8228c3016 /core/src | |
| parent | 2ced9399f24ab27a60143e357f5c7f6a16dc9d96 (diff) | |
| download | RustAndDust-413e3d9147d430c2c5423c31251cfcee2622b297.zip RustAndDust-413e3d9147d430c2c5423c31251cfcee2622b297.tar.gz | |
Hud: add enum OkCancelAction
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 26 | 
1 files changed, 20 insertions, 6 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index b1d2dd6..204dcb5 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -43,6 +43,15 @@ public class Hud implements Disposable, Animation      private OkCancel okCancel;      private LinkedList<Widget> dialogs = new LinkedList<Widget>(); +    public enum OkCancelAction +    { +        EXIT_BOARD, +        ABORT_TURN, +        END_TURN, +        END_DEPLOYMENT, +    } +    private OkCancelAction okCancelAction; +      public Hud(final Ctrl ctrl, final TankOnTank game)      {          this.game = game; @@ -215,7 +224,7 @@ public class Hud implements Disposable, Animation      {          boolean ok = okCancel.ok; -        switch(okCancel.action) { +        switch(okCancelAction) {              case EXIT_BOARD:                  ctrl.exitBoard(ok);                  break; @@ -249,33 +258,38 @@ public class Hud implements Disposable, Animation      public void notifyDeploymentDone()      { -        okCancel.show("Deployment Phase completed.", OkCancel.Action.END_TURN); +        this.okCancelAction = OkCancelAction.END_TURN; +        okCancel.show("Deployment Phase completed.");          okCancel.noCancel();          pushDialog(okCancel);      }      public void notifyNoMoreAP()      { -        okCancel.show("No more Action Point left.", OkCancel.Action.END_TURN); +        this.okCancelAction = OkCancelAction.END_TURN; +        okCancel.show("No more Action Point left.");          okCancel.noCancel();          pushDialog(okCancel);      }      public void askExitBoard()      { -        okCancel.show("Do you want this unit to escape the battle field ?", OkCancel.Action.EXIT_BOARD); +        this.okCancelAction = OkCancelAction.EXIT_BOARD; +        okCancel.show("Do you want this unit to escape the battle field ?");          pushDialog(okCancel);      }      public void askEndOfTurn()      { -        okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?", OkCancel.Action.ABORT_TURN); +        this.okCancelAction = OkCancelAction.ABORT_TURN; +        okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?");          pushDialog(okCancel);      }      public void askEndDeployment()      { -        okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?", OkCancel.Action.END_DEPLOYMENT); +        this.okCancelAction = OkCancelAction.END_DEPLOYMENT; +        okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?");          pushDialog(okCancel);      } | 
