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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-09 23:50:44 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-09 23:50:44 +0100
commit126c2da904afc5d36184fdbe646642bb9e652211 (patch)
treefe9b5ab0cf3e611cf3661b3b42acbd1dd31995b5 /core/src
parent4073666fdb016572b58d6dbdbd91879ed7abed0e (diff)
downloadRustAndDust-126c2da904afc5d36184fdbe646642bb9e652211.zip
RustAndDust-126c2da904afc5d36184fdbe646642bb9e652211.tar.gz
DicAnimation: dimension has to be given at construction
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/rustanddust/engine/gfx/animations/DiceAnimation.java13
1 files changed, 9 insertions, 4 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/DiceAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/DiceAnimation.java
index 1a0a3bb..e5a1a02 100644
--- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/DiceAnimation.java
+++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/DiceAnimation.java
@@ -15,7 +15,6 @@ public class DiceAnimation implements Animation, Drawable
{
private static final float DURATION = 0.7f;
private static final float DURATION_SCATTERING = 0.5f;
- private static final int DICE_DIMENSION = 24;
private static Random random = new Random();
private static Sprites dice;
@@ -37,8 +36,14 @@ public class DiceAnimation implements Animation, Drawable
private int[] roll;
private float elapsed;
private float duration;
+ private int dimension;
// public boolean stop;
+ public DiceAnimation(int dimension)
+ {
+ this.dimension = dimension;
+ }
+
public static void init(Texture texture, int cols, int rows, Sound s)
{
dice = new Sprites(texture, cols, rows);
@@ -76,12 +81,12 @@ public class DiceAnimation implements Animation, Drawable
public int getWidth()
{
- return DICE_DIMENSION;
+ return dimension;
}
public int getHeight()
{
- return DICE_DIMENSION;
+ return dimension;
}
public void setPosition(float x, float y)
@@ -130,7 +135,7 @@ public class DiceAnimation implements Animation, Drawable
@Override
public void draw(Batch batch)
{
- batch.draw(dice.frames[frame], x, y, DICE_DIMENSION, DICE_DIMENSION);
+ batch.draw(dice.frames[frame], x, y, dimension, dimension);
}
@Override