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authorJérémy Zurcher <jeremy@asynk.ch>2014-12-18 11:42:54 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-12-18 11:42:54 +0100
commit6dbe3257c23e5aaed508d401cb0ab5d1869fac1f (patch)
tree6244ec8b5669977f0098372d7ad1379f8f8ec214 /core/src
parent3cb3e0503e193e1aa5343991d88431b55612c701 (diff)
downloadRustAndDust-6dbe3257c23e5aaed508d401cb0ab5d1869fac1f.zip
RustAndDust-6dbe3257c23e5aaed508d401cb0ab5d1869fac1f.tar.gz
Ctrl: stateTouchUp() does out of map down/up before calling state.touchUp()
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java10
1 files changed, 6 insertions, 4 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 11b20a8..dabe3fa 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -265,14 +265,16 @@ public class Ctrl implements Disposable
state.touchUp();
}
- public boolean isInAnimation()
+ public void stateTouchUp()
{
- return (this.stateType == StateType.ANIMATION);
+ state.downInMap(-1, -1);
+ state.upInMap(-1, -1);
+ state.touchUp();
}
- public void stateTouchUp()
+ public boolean isInAnimation()
{
- this.state.touchUp();
+ return (this.stateType == StateType.ANIMATION);
}
public void setAfterAnimationState(StateType after)