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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-06 17:14:21 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-06 17:14:21 +0200
commit6a96f4f802b241159c4c9e431658959ee87852d4 (patch)
tree7ba40fa2f4adc88d6bec8b96c1096e4eb564a24e /core/src
parent298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c (diff)
downloadRustAndDust-6a96f4f802b241159c4c9e431658959ee87852d4.zip
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GameStateMove: must clear possible paths first, keep previously selected pawn
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateMove.java14
1 files changed, 13 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateMove.java b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
index 2bdf52f..2e05e89 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
@@ -9,15 +9,27 @@ public class GameStateMove extends GameStateCommon
private GridPoint2 to = new GridPoint2(-1, -1);
@Override
+ public void enter()
+ {
+ map.enablePossibleTargets(false);
+ map.enablePossiblePaths(false, false);
+ if (pawn != null) {
+ skipFirst = false;
+ map.clearPossiblePaths();
+ map.buildAndShowPossibleMoves(pawn, hex);
+ }
+ }
+
+ @Override
public void touchDown()
{
if (pawn == null) {
super.touchDown();
if (hexHasUnit()) {
- // TODO maybe keep the the previous hex
// FIXME must be one of it's own
setPawn();
skipFirst = true;
+ map.clearPossiblePaths();
map.buildAndShowPossibleMoves(pawn, hex);
}
}