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authorJérémy Zurcher <jeremy@asynk.ch>2016-02-29 06:53:47 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-02-29 06:53:47 +0100
commit5114770988dc15fe245cd9d0439468f4664134bf (patch)
treebd97515114721fb4e68219c663a913bbb504364f /core/src
parent98a329b9e709b77a861f532d4ba694dab6093efd (diff)
downloadRustAndDust-5114770988dc15fe245cd9d0439468f4664134bf.zip
RustAndDust-5114770988dc15fe245cd9d0439468f4664134bf.tar.gz
Solo: processTurn() save orders only into turns table
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/rustanddust/game/ctrl/Solo.java7
1 files changed, 6 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
index ce52756..212e5ad 100644
--- a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
+++ b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
@@ -36,7 +36,7 @@ public class Solo extends Ctrl
@Override
protected void processTurn()
{
- // TODO must store Orders in turns table
+ storeOrders();
storeState();
}
@@ -44,4 +44,9 @@ public class Solo extends Ctrl
{
game.db.storeState(gameId, battle.getPlayer().getId(), battle.getOpponent().getId(), battle.unload(true));
}
+
+ private void storeOrders()
+ {
+ game.db.storeTurn(gameId, battle.getPlayer().getId(), battle.unload(false));
+ }
}