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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-15 11:52:34 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-15 11:52:34 +0100 |
commit | 449f45bb28524af653d7bd646eb98522793837c7 (patch) | |
tree | 2a50f5203480d83b12d38204751a2bbe6034ddb0 /core/src | |
parent | be277ec213266c749296a41aeab45bcdeba2b1b3 (diff) | |
download | RustAndDust-449f45bb28524af653d7bd646eb98522793837c7.zip RustAndDust-449f45bb28524af653d7bd646eb98522793837c7.tar.gz |
Unit: 'add boolean hq' attribute, get rid of setAce()
Diffstat (limited to 'core/src')
4 files changed, 42 insertions, 93 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index cdbcebc..9ccb621 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -27,7 +27,6 @@ public class Unit extends HeadedPawn public enum UnitType implements Pawn.PawnType { HARD_TARGET, - HARD_TARGET_HQ, INFANTRY, AT_GUN, ARTILLERY @@ -39,17 +38,14 @@ public class Unit extends HeadedPawn GE_INFANTRY("German Infantry"), GE_KINGTIGER("German King Tiger"), GE_PANZER_IV("German Panzer IV"), - GE_PANZER_IV_HQ("German Panzer IV HQ"), GE_TIGER("German Tiger"), GE_WESPE("German Wespe"), US_AT_GUN("US Anti-Tank Gun"), US_INFANTRY("US Infantry"), US_PERSHING("US Pershing"), - US_PERSHING_HQ("US Pershing HQ"), US_PRIEST("US Priest"), US_SHERMAN("US Sherman"), - US_SHERMAN_HQ("US Sherman HQ"), US_WOLVERINE("US Wolverine"); private String s; @@ -64,6 +60,7 @@ public class Unit extends HeadedPawn public int mpLeft; public UnitType type; public UnitId id; + public boolean hq; public boolean ace; private boolean hasMoved; private boolean hasFired; @@ -71,6 +68,7 @@ public class Unit extends HeadedPawn protected Unit(Army army, String pawn, String head, TextureAtlas pawns, TextureAtlas overlays) { super(army, pawn, head, pawns, overlays); + hq = false; ace = false; } @@ -87,28 +85,16 @@ public class Unit extends HeadedPawn private void updateDescr() { if (cdef == -1) - this.descr = id.toString() + (ace ? " Ace " : "") + " (" + rng + "-" + def + "-" + mp + ")"; + this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "-" + mp + ")"; else - this.descr = id.toString() + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")"; + this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")"; } - // hard tager - public Unit(Army army, UnitId id, UnitType type, int range, int defense, int movementPoints, String unit, String head, TextureAtlas pawns, TextureAtlas overlays) - { - this(army, unit, head, pawns, overlays); - this.rng = range; - this.def = defense; - this.cdef = -1; - this.mp = movementPoints; - this.id = id; - this.type = type; - commonSetup(); - } - - // soft tager - public Unit(Army army, UnitId id, UnitType type, int range, int defense, int concealedDefense, int movementPoints, String unit, String head, TextureAtlas pawns, TextureAtlas overlays) + public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, String unit, String head, TextureAtlas pawns, TextureAtlas overlays) { this(army, unit, head, pawns, overlays); + this.hq = hq; + this.ace = ace; this.rng = range; this.def = defense; this.cdef = concealedDefense; @@ -133,13 +119,6 @@ public class Unit extends HeadedPawn return ace; } - public void setAce(boolean ace) - { - this.ace = ace; - updateDescr(); - enableOverlay(ACE, ace); - } - @Override public int getMovementPoints() { @@ -213,54 +192,36 @@ public class Unit extends HeadedPawn @Override public boolean isHardTarget() { - return (isA(UnitType.HARD_TARGET) || isA(UnitType.HARD_TARGET_HQ) || isA(UnitType.ARTILLERY)); + return (isA(UnitType.HARD_TARGET) || isA(UnitType.ARTILLERY)); } @Override public boolean isHq() { - return isA(UnitType.HARD_TARGET_HQ); + return hq; } @Override public boolean isHqOf(Pawn other) { - if (isA(UnitId.GE_PANZER_IV_HQ) && other.isA(UnitId.GE_PANZER_IV)) return true; - if (isA(UnitId.US_PERSHING_HQ) && other.isA(UnitId.US_PERSHING)) return true; - if (isA(UnitId.US_SHERMAN_HQ) && other.isA(UnitId.US_SHERMAN)) return true; - return false; + return (isHq() && other.isA(id)); } public void promote() { - if (isA(UnitId.GE_PANZER_IV)) - id = UnitId.GE_PANZER_IV_HQ; - else if (isA(UnitId.US_PERSHING)) - id = UnitId.US_PERSHING_HQ; - else if (isA(UnitId.US_SHERMAN)) - id = UnitId.US_SHERMAN_HQ; - else - return; - - type = UnitType.HARD_TARGET_HQ; - enableOverlay(HQ, true); - updateDescr(); + setHq(true); } public void degrade() { - if (isA(UnitId.GE_PANZER_IV_HQ)) - id = UnitId.GE_PANZER_IV; - else if (isA(UnitId.US_PERSHING_HQ)) - id = UnitId.US_PERSHING; - else if (isA(UnitId.US_SHERMAN_HQ)) - id = UnitId.US_SHERMAN; - else - return; + setHq(false); + } - type = UnitType.HARD_TARGET; - enableOverlay(HQ, false); + private void setHq(boolean hq) + { + this.hq = hq; updateDescr(); + enableOverlay(HQ, hq); } @Override diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index 5d97460..c103ca8 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -176,23 +176,22 @@ public abstract class BattleCommon implements Battle public void addReinforcement(Player player, Zone entryZone, UnitId unitId) { - addReinforcement(player, entryZone, unitId, false); + addReinforcement(player, entryZone, unitId, false, false); } public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId) { - addReinforcement(player, entryZone, exitZone, unitId, false); + addReinforcement(player, entryZone, exitZone, unitId, false, false); } - public void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean ace) + public void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean hq, boolean ace) { - addReinforcement(player, entryZone, null, unitId, ace); + addReinforcement(player, entryZone, null, unitId, hq, ace); } - public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean ace) + public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean hq, boolean ace) { - Unit unit = factory.getUnit(unitId); - unit.setAce(ace); + Unit unit = factory.getUnit(unitId, hq, ace); player.addReinforcement(unit); unitEntry.put(unit, entryZone); if (exitZone != null) diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index fc6f453..4772d9d 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -95,10 +95,10 @@ public class BattleTest extends BattleCommon addExitZone(usExit); currentPlayer = usPlayer; - usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN_HQ)); + usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN, true, false)); setUnit(map, usPlayer, UnitId.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); - setUnit(map, usPlayer, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, true, usExit); - setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 7, 3, Orientation.SOUTH, usExit); + setUnit(map, usPlayer, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); + setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); setUnit(map, usPlayer, UnitId.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); @@ -109,13 +109,12 @@ public class BattleTest extends BattleCommon private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, Zone exitZone) { - return setUnit(map, player, unitId, col, row, orientation, false, exitZone); + return setUnit(map, player, unitId, col, row, orientation, false, false, exitZone); } - private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean ace, Zone exitZone) + private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) { - Unit u = factory.getUnit(unitId); - u.setAce(ace); + Unit u = factory.getUnit(unitId, hq, ace); if (exitZone != null) unitExit.put(u, exitZone); map.setOnBoard(u, map.getHex(col, row), orientation); diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index 3203c3c..5dff7f6 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -86,62 +86,52 @@ public class Factory implements Board.TileBuilder, Disposable return new Player(game, Army.GE, 10); } - public Unit getUnit(UnitId id) + public Unit getUnit(UnitId id, boolean hq, boolean ace) { Unit u = null; UnitType ut = UnitType.HARD_TARGET; - UnitType utHq = UnitType.HARD_TARGET_HQ; switch(id) { case GE_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_KINGTIGER: - u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_PANZER_IV: - u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); - break; - case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_TIGER: - u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_WESPE: ut = UnitType.ARTILLERY; - u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PERSHING: - u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); - break; - case US_PERSHING_HQ: - u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PRIEST: ut = UnitType.ARTILLERY; - u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_SHERMAN: - u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); - break; - case US_SHERMAN_HQ: - u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_WOLVERINE: - u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; } |