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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 23:53:12 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 23:53:12 +0100 |
commit | 13b64acd93d541acd2ca232e2342833ac9b7f705 (patch) | |
tree | caa352c1ab86102df7961894de12cb1c604d1ab7 /core/src | |
parent | 46cbb5e2a1a246594fa35b72a53b1a1c76980278 (diff) | |
download | RustAndDust-13b64acd93d541acd2ca232e2342833ac9b7f705.zip RustAndDust-13b64acd93d541acd2ca232e2342833ac9b7f705.tar.gz |
SelectState: no HQ activation step when not needed
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateSelect.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 1a7dce2..f7914ee 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -87,7 +87,7 @@ public class StateSelect extends StateCommon isEnemy = ctrl.battle.getPlayer().isEnemy(unit); if (!isEnemy && (unit == selectedUnit) && unit.canMove()) { - if (unit.isHq()) { + if (unit.isHq() && (map.unitsMoveableSize() > 1)) { ctrl.hud.notify("HQ activation"); select(upHex, unit, isEnemy); ctrl.setState(StateType.MOVE); |