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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-04-11 13:52:08 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-04-11 13:52:08 +0200 |
commit | e87e5260b18c59a8d2ff931acbd0ee4457b58d13 (patch) | |
tree | 3ff5878c916d81d5828e76082c3876a98b067f09 /core/src | |
parent | 4712d9d3c617dbd146d4c84f65f64c1dd3c89750 (diff) | |
download | RustAndDust-e87e5260b18c59a8d2ff931acbd0ee4457b58d13.zip RustAndDust-e87e5260b18c59a8d2ff931acbd0ee4457b58d13.tar.gz |
BattleCommon: must load map before Players, to have exit and entry Zones available
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index e88600c..e938f69 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -103,12 +103,12 @@ public abstract class BattleCommon implements Battle public void load(Marshal.Mode mode, JsonValue value) { + map.load(mode, value); if((mode == Marshal.Mode.FULL) || (mode == Marshal.Mode.STATE)) { JsonValue v = value.get("battle"); this.turnCount = v.getInt("turnCount"); map.loadPlayers(value, players); } - map.load(mode, value); this.currentPlayer = players[0]; } |