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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-11 15:58:59 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-11 15:58:59 +0200 | 
| commit | 1c7268b49e3937a69d39d281e8077f4abc36c1d2 (patch) | |
| tree | 79d8e6b1a2bc7c52c60ea14aef9184e1ebfcc10d /core/src | |
| parent | 13bb8ceaa5fe0ea7fa6ac3fdfab890353b810001 (diff) | |
| download | RustAndDust-1c7268b49e3937a69d39d281e8077f4abc36c1d2.zip RustAndDust-1c7268b49e3937a69d39d281e8077f4abc36c1d2.tar.gz | |
Ctrl: this.mode -> mode
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 0f608d6..46b7cce 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -414,7 +414,7 @@ public abstract class Ctrl implements Disposable              hud.notifyAnimationsDone();          if (mode == Mode.LOADING) { -            this.mode = ((stateAfterAnimation == StateType.REPLAY) ? Mode.REPLAY : Mode.PLAY); +            mode = ((stateAfterAnimation == StateType.REPLAY) ? Mode.REPLAY : Mode.PLAY);              if (mode == Mode.PLAY) {                  map.clear();                  storeInitialState(); @@ -441,7 +441,7 @@ public abstract class Ctrl implements Disposable              nextState = null;          }          hud.notify("Replay Done", Position.MIDDLE_CENTER); -        this.mode = Mode.PLAY; +        mode = Mode.PLAY;          if (nextState != null) {              setState(nextState);          } else { @@ -461,7 +461,7 @@ public abstract class Ctrl implements Disposable          if ((order.type == Order.OrderType.ENGAGE) && !order.replay) {              game.ctrl.hud.engagementSummary(order.engagement);          } -        if (this.mode == Mode.PLAY) +        if (mode == Mode.PLAY)              storeGameOrders();          hud.update();      } @@ -616,7 +616,7 @@ public abstract class Ctrl implements Disposable          if (depth > 1)              RustAndDust.error(String.format("***!!!*** STATE DEPTH : %d", depth)); -        if ((this.mode == Mode.PLAY) && (nextState == StateType.DEPLOYMENT)) { +        if ((mode == Mode.PLAY) && (nextState == StateType.DEPLOYMENT)) {              if (battle.isDeploymentDone())                  hud.askEndDeployment();          } | 
