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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-09 01:29:51 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-09 01:29:51 +0100
commit6d53fc7983a13b65aee3ddd4774ff469fa3106c5 (patch)
tree1865f2d60c69140451a6b49ef485795bf062f836 /core/src/ch
parent70fdcabbc7d07581e0c684daddcd5ea2dfbe14cb (diff)
downloadRustAndDust-6d53fc7983a13b65aee3ddd4774ff469fa3106c5.zip
RustAndDust-6d53fc7983a13b65aee3ddd4774ff469fa3106c5.tar.gz
GameScreen: enable Hud debug on DEBUG
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java9
1 files changed, 9 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 99cfaac..2eb3810 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -219,6 +219,15 @@ public class GameScreen implements Screen
hudBatch.begin();
ctrl.hud.draw(hudBatch);
hudBatch.end();
+
+ if (DEBUG) {
+ Gdx.gl.glEnable(GL20.GL_BLEND);
+ debugShapes.setAutoShapeType(true);
+ debugShapes.setProjectionMatrix(hudCam.combined);
+ debugShapes.begin();
+ ctrl.hud.drawDebug(debugShapes);
+ debugShapes.end();
+ }
}
@Override