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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-23 17:16:51 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-23 17:16:51 +0200 |
commit | 9ee2981d965be9c937d87cfdb0821b7b9a407bf0 (patch) | |
tree | 4ab2fde5882a4b71992f67cfb6e8ddfff7aef2d4 /core/src/ch | |
parent | ca172c2ab35280a27a89ce1da1bfebca4923b849 (diff) | |
download | RustAndDust-9ee2981d965be9c937d87cfdb0821b7b9a407bf0.zip RustAndDust-9ee2981d965be9c937d87cfdb0821b7b9a407bf0.tar.gz |
board allocation goes into Board, hex setup goes into MapA extends Map
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/Board.java | 19 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/Tile.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameFactory.java | 84 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Hex.java | 18 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 15 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/MapA.java | 71 |
6 files changed, 115 insertions, 94 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Board.java b/core/src/ch/asynk/tankontank/engine/Board.java index dc6ce63..a78e3b0 100644 --- a/core/src/ch/asynk/tankontank/engine/Board.java +++ b/core/src/ch/asynk/tankontank/engine/Board.java @@ -58,7 +58,7 @@ public abstract class Board extends Image implements Disposable } private Config cfg; - private Tile[][] board; + protected Tile[][] board; boolean transform; private Matrix4 prevTransform; @@ -72,11 +72,24 @@ public abstract class Board extends Image implements Disposable private final LinkedHashSet<Tile> tilesToDraw = new LinkedHashSet<Tile>(); protected final LinkedHashSet<Pawn> pawnsToDraw = new LinkedHashSet<Pawn>(); - public Board(Config cfg, Tile[][] board, Texture texture) + public Board(Config cfg, Texture texture, Tile tileBuilder) { super(texture); this.cfg = cfg; - this.board = board; + + this.board = new Tile[cfg.rows][]; + boolean evenRow = true; + for (int i = 0; i < cfg.rows; i++) { + float y = cfg.y0 + (i * cfg.h) - cfg.dh; + int c = (evenRow ? cfg.cols : cfg.cols - 1); + this.board[i] = new Tile[c]; + for ( int j = 0; j < c; j ++) { + float x = cfg.x0 + (j * cfg.w); + if (!evenRow) x += cfg.dw; + this.board[i][j] = tileBuilder.getNewAt(x, y); + } + evenRow = !evenRow; + } } @Override diff --git a/core/src/ch/asynk/tankontank/engine/Tile.java b/core/src/ch/asynk/tankontank/engine/Tile.java index d517b27..85987d6 100644 --- a/core/src/ch/asynk/tankontank/engine/Tile.java +++ b/core/src/ch/asynk/tankontank/engine/Tile.java @@ -15,6 +15,8 @@ public abstract class Tile implements BasicDrawable private StackedImages overlays; private ArrayDeque<Pawn> stack; + public abstract Tile getNewAt(float x, float y); + public Tile(TextureAtlas atlas) { this.stack = null; diff --git a/core/src/ch/asynk/tankontank/game/GameFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java index 3131b67..43806cf 100644 --- a/core/src/ch/asynk/tankontank/game/GameFactory.java +++ b/core/src/ch/asynk/tankontank/game/GameFactory.java @@ -129,99 +129,21 @@ public class GameFactory implements Disposable return cfg; } - public Hex[][] createEmptyBoard(Board.Config cfg) - { - Hex[][] board = new Hex[cfg.rows][]; - boolean evenRow = true; - for (int i = 0; i < cfg.rows; i++) { - float y = cfg.y0 + (i * cfg.h) - cfg.dh; - int c = (evenRow ? cfg.cols : cfg.cols - 1); - board[i] = new Hex[c]; - for ( int j = 0; j < c; j ++) { - float x = cfg.x0 + (j * cfg.w); - if (!evenRow) x += cfg.dw; - Hex hex = new Hex(Hex.Terrain.CLEAR, hexAtlas); - hex.setPosition(x, y, 0); - board[i][j] = hex; - } - evenRow = !evenRow; - } - return board; - } - public Map getMap(AssetManager manager, MapType t) { Board.Config cfg = config(); - Hex[][] board = createEmptyBoard(cfg); - Map m = null; switch(t) { case MAP_A: - m = new Map(config(), board, manager.get("images/map_a.png", Texture.class)); + m = new MapA(config(), manager.get("images/map_a.png", Texture.class), hexAtlas); + // m = new Map(config(), manager.get("images/map_a.png", Texture.class), hexAtlas); break; case MAP_B: - m = new Map(config(), board, manager.get("images/map_b.png", Texture.class)); + // m = new Map(config(), manager.get("images/map_b.png", Texture.class), hexAtlas); break; } return m; } - - public void feedMapA(Hex[][] board) - { - // board[ row ][ col ] - board[1][4].terrain = Hex.Terrain.HILLS; - board[3][5].terrain = Hex.Terrain.HILLS; - board[8][3].terrain = Hex.Terrain.HILLS; - board[8][4].terrain = Hex.Terrain.HILLS; - - board[0][5].terrain = Hex.Terrain.WOODS; - board[0][6].terrain = Hex.Terrain.WOODS; - board[3][1].terrain = Hex.Terrain.WOODS; - board[3][2].terrain = Hex.Terrain.WOODS; - board[7][6].terrain = Hex.Terrain.WOODS; - board[7][7].terrain = Hex.Terrain.WOODS; - board[8][7].terrain = Hex.Terrain.WOODS; - - board[1][5].terrain = Hex.Terrain.TOWN; - board[2][1].terrain = Hex.Terrain.TOWN; - board[4][4].terrain = Hex.Terrain.TOWN; - board[5][7].terrain = Hex.Terrain.TOWN; - board[6][1].terrain = Hex.Terrain.TOWN; - board[7][3].terrain = Hex.Terrain.TOWN; - - int N = Map.Orientation.NORTH.s; - int S = Map.Orientation.SOUTH.s; - int NE = Map.Orientation.NORTH_EAST.s; - int NW = Map.Orientation.NORTH_WEST.s; - int SE = Map.Orientation.SOUTH_EAST.s; - int SW = Map.Orientation.SOUTH_WEST.s; - - board[1][5].roads = (NW | SW); - for (int i = 0; i < 10; i++) { - if (i == 5) - board[2][i].roads = (NE | S | SW); - else if (i == 6) - board[2][i].roads = (N | SE); - else - board[2][i].roads = (N | S); - } - board[3][4].roads = (NE | SW); - board[4][4].roads = (N | NE | SW); - board[4][5].roads = (N | S); - board[4][6].roads = (NW | S); - board[5][3].roads = (NE | SW); - board[5][5].roads = (N | SW); - board[5][6].roads = (N | S | NE); - board[5][7].roads = (N | S); - board[5][8].roads = (N | S); - board[6][0].roads = (N | S); - board[6][1].roads = (N | S); - board[6][2].roads = (N | S); - board[6][3].roads = (NE | NW | S); - board[6][5].roads = (NE | SW); - board[7][3].roads = (N | SE); - board[7][4].roads = (NE | S); - } } diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java index 0fa0587..eb02459 100644 --- a/core/src/ch/asynk/tankontank/game/Hex.java +++ b/core/src/ch/asynk/tankontank/game/Hex.java @@ -15,21 +15,25 @@ public class Hex extends Tile TOWN } + public static TextureAtlas atlas = null; + public Terrain terrain; public int roads; - public Hex(Terrain terrain, TextureAtlas atlas) + @Override + public Hex getNewAt(float x, float y) { - super(atlas); - this.terrain = terrain; - this.roads = 0; + Hex hex = new Hex(atlas); + hex.setPosition(x, y, 0); + return hex; } - public Hex(Terrain terrain, int roads, TextureAtlas atlas) + public Hex(TextureAtlas atlas) { super(atlas); - this.terrain = terrain; - this.roads = roads; + this.terrain = Terrain.CLEAR; + this.roads = 0; + Hex.atlas = atlas; } public int costFrom(Board.Orientation side) diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 7271f22..df31c15 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -1,19 +1,28 @@ package ch.asynk.tankontank.game; import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.GridPoint2; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Pawn; -public class Map extends Board +public abstract class Map extends Board { private Pawn currentPawn; private GridPoint2 currentHex = new GridPoint2(-1, -1); - public Map(Board.Config cfg, Hex[][] board, Texture texture) + protected abstract void setup(); + + public Map(Board.Config cfg, Texture texture, TextureAtlas hexAtlas) + { + super(cfg, texture, new Hex(hexAtlas)); + setup(); + } + + protected Hex getHex(int col, int row) { - super(cfg, board, texture); + return (Hex) board[row][col]; } public boolean drag(float dx, float dy) diff --git a/core/src/ch/asynk/tankontank/game/MapA.java b/core/src/ch/asynk/tankontank/game/MapA.java new file mode 100644 index 0000000..bef711d --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/MapA.java @@ -0,0 +1,71 @@ +package ch.asynk.tankontank.game; + +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; + +import ch.asynk.tankontank.engine.Board; + +public class MapA extends Map +{ + public MapA(Board.Config cfg, Texture texture, TextureAtlas hexAtlas) + { + super(cfg, texture, hexAtlas); + } + + @Override + protected void setup() + { + getHex(4, 1).terrain = Hex.Terrain.HILLS; + getHex(5, 3).terrain = Hex.Terrain.HILLS; + getHex(3, 8).terrain = Hex.Terrain.HILLS; + getHex(4, 8).terrain = Hex.Terrain.HILLS; + + getHex(5, 0).terrain = Hex.Terrain.WOODS; + getHex(6, 0).terrain = Hex.Terrain.WOODS; + getHex(1, 3).terrain = Hex.Terrain.WOODS; + getHex(2, 3).terrain = Hex.Terrain.WOODS; + getHex(6, 7).terrain = Hex.Terrain.WOODS; + getHex(7, 7).terrain = Hex.Terrain.WOODS; + getHex(7, 8).terrain = Hex.Terrain.WOODS; + + getHex(5, 1).terrain = Hex.Terrain.TOWN; + getHex(1, 2).terrain = Hex.Terrain.TOWN; + getHex(4, 4).terrain = Hex.Terrain.TOWN; + getHex(7, 5).terrain = Hex.Terrain.TOWN; + getHex(1, 6).terrain = Hex.Terrain.TOWN; + getHex(3, 7).terrain = Hex.Terrain.TOWN; + + int N = Map.Orientation.NORTH.s; + int S = Map.Orientation.SOUTH.s; + int NE = Map.Orientation.NORTH_EAST.s; + int NW = Map.Orientation.NORTH_WEST.s; + int SE = Map.Orientation.SOUTH_EAST.s; + int SW = Map.Orientation.SOUTH_WEST.s; + + getHex(5, 1).roads = (NW | SW); + for (int i = 0; i < 10; i++) { + if (i == 5) + getHex(i, 2).roads = (NE | S | SW); + else if (i == 6) + getHex(i, 2).roads = (N | SE); + else + getHex(i, 2).roads = (N | S); + } + getHex(4, 3).roads = (NE | SW); + getHex(4, 4).roads = (N | NE | SW); + getHex(5, 4).roads = (N | S); + getHex(6, 4).roads = (NW | S); + getHex(3, 5).roads = (NE | SW); + getHex(5, 5).roads = (N | SW); + getHex(6, 5).roads = (N | S | NE); + getHex(7, 5).roads = (N | S); + getHex(8, 5).roads = (N | S); + getHex(0, 6).roads = (N | S); + getHex(1, 6).roads = (N | S); + getHex(2, 6).roads = (N | S); + getHex(3, 6).roads = (NE | NW | S); + getHex(5, 6).roads = (NE | SW); + getHex(3, 7).roads = (N | SE); + getHex(4, 7).roads = (NE | S); + } +} |