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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-12 02:30:00 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-12 02:30:00 +0200 | 
| commit | b83516d35ddd1d86d08b0ece24eebbf4f15cc6af (patch) | |
| tree | f11802d223056728b9965060240fb733fbfd2f4f /core/src/ch | |
| parent | 094ceae2e945fc9d19a5ad8446f309c13fa6ff8c (diff) | |
| download | RustAndDust-b83516d35ddd1d86d08b0ece24eebbf4f15cc6af.zip RustAndDust-b83516d35ddd1d86d08b0ece24eebbf4f15cc6af.tar.gz | |
add a few debug System.err
Diffstat (limited to 'core/src/ch')
4 files changed, 6 insertions, 1 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java index fd4fef5..0073c1c 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -124,6 +124,7 @@ public class GameCtrl implements Disposable      {          this.state.leave(state); +        System.err.println("Switch to : " + state + " " + normal);          switch(state) {              case SELECT:                  this.state = selectState; diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index 54c33e6..e7da8aa 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -167,7 +167,7 @@ public class Hud implements Disposable              ctrl.setState(GameState.State.ROTATE);          else if (btn == attackBtn)              // TODO ctrl.setState(GameState.State.ATTACK); -            System.out.println(" ATTACK not implemented yet"); +            System.err.println(" ATTACK not implemented yet");          else if (btn == checkBtn)              ctrl.done();          else if (btn == cancelBtn) diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index fb91254..bb8ff58 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -209,6 +209,7 @@ public abstract class Map extends Board      public int movePawn(Pawn pawn, GridPoint2 from, Orientation o)      { +        System.err.println(" movePawn : " + from.x + ";" + from.y + " " + o);          int cost = getPathCost(pawn, 0);          int s = getCoordinatePath(pawn, 0, finalPath, o);          if (s > 0) { @@ -225,6 +226,7 @@ public abstract class Map extends Board      public int rotatePawn(Pawn pawn, GridPoint2 from, Orientation o)      { +        System.err.println(" rotatePawn : " + from.x + ";" + from.y + " " +o);          rotatePawn(pawn, o, RunnableAnimation.get(pawn, new Runnable() {              @Override              public void run() { @@ -237,6 +239,7 @@ public abstract class Map extends Board      public void revertMoves()      { +        System.err.println(" revertMoves()");          for (Pawn pawn : activatedPawns) {              revertLastPawnMove(pawn, RunnableAnimation.get(pawn, new Runnable() {                  @Override diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java b/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java index 456e529..da2d181 100644 --- a/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java +++ b/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java @@ -103,6 +103,7 @@ public abstract class GameStateCommon implements GameState              isEnemy = ctrl.currentPlayer.isEnemy(selectedPawn);          else              isEnemy = false; +        System.err.println((isEnemy ? "enemy " : "friend ") + selectedPawn + " (" + selectedHex.x + ";" + selectedHex.y + ")");      }      protected boolean hasPawn() | 
