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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-28 18:33:17 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-28 18:33:17 +0100
commitd8c9dc3bd7e91cfe80a921665c7364a2f6d3054b (patch)
tree93629462b4bcc9854dcc2b9dbe4e41e631477ea7 /core/src/ch
parent930cdbb4735fc6a52cc7b54b658907935675c3d9 (diff)
downloadRustAndDust-d8c9dc3bd7e91cfe80a921665c7364a2f6d3054b.zip
RustAndDust-d8c9dc3bd7e91cfe80a921665c7364a2f6d3054b.tar.gz
StateSelect: quick rotation -> move if hq
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateSelect.java11
1 files changed, 8 insertions, 3 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
index 839784c..7ce6251 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
@@ -89,9 +89,14 @@ public class StateSelect extends StateCommon
isEnemy = ctrl.player.isEnemy(unit);
if (!isEnemy && (unit == selectedUnit)) {
- // quick rotate
- to = upHex;
- ctrl.setState(StateType.ROTATE);
+ if (unit.isHq()) {
+ select(upHex, unit, isEnemy);
+ ctrl.setState(StateType.MOVE);
+ } else {
+ // quick rotate
+ to = upHex;
+ ctrl.setState(StateType.ROTATE);
+ }
} else {
select(upHex, unit, isEnemy);
}