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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-17 15:51:29 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-17 15:51:29 +0100 |
commit | 624fc8b61f909e95ec42c0eb5ab17be2e63e4c46 (patch) | |
tree | 9fc928f90fdd4907e931b418452f03d19cf71c55 /core/src/ch | |
parent | 2c83bb0883c70ab0fff1b20cf6dedc3407e220e3 (diff) | |
download | RustAndDust-624fc8b61f909e95ec42c0eb5ab17be2e63e4c46.zip RustAndDust-624fc8b61f909e95ec42c0eb5ab17be2e63e4c46.tar.gz |
StateEngage,StateSelect: call Player.unitsAsPawns()
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateEngage.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateSelect.java | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index 4b1539b..0ef213d 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -19,7 +19,7 @@ public class StateEngage extends StateCommon activeUnit = null; // use selectedHex and selectedUnit map.hidePossibleTargets(); - map.collectPossibleTargets(selectedUnit, ctrl.opponent.units); + map.collectPossibleTargets(selectedUnit, ctrl.opponent.unitsAsPawns()); map.showPossibleTargets(); if (to != null) { // quick fire -> replay touchUp @@ -89,7 +89,7 @@ public class StateEngage extends StateCommon to = upHex; activeUnit = unit; activeUnit.showTarget(); - map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.units); + map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.unitsAsPawns()); map.showAttackAssists(); ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); } diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index 7bdc815..ae70328 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -77,9 +77,9 @@ public class StateSelect extends StateCommon int moves = map.collectPossibleMoves(selectedUnit); int targets = 0; if (isEnemy) - targets = map.collectPossibleTargets(selectedUnit, ctrl.player.units); + targets = map.collectPossibleTargets(selectedUnit, ctrl.player.unitsAsPawns()); else - targets = map.collectPossibleTargets(selectedUnit, ctrl.opponent.units); + targets = map.collectPossibleTargets(selectedUnit, ctrl.opponent.unitsAsPawns()); if (moves > 0) map.collectMoveablePawns(selectedUnit); showPossibilities(selectedUnit); |