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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-08 22:04:09 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-08 22:04:09 +0100 | 
| commit | dfc3f46b764d710b7fe1b1b6c37f7ed08989cf97 (patch) | |
| tree | 3db73f5126818b0e6dc42b9ad80bfdbc85efff1f /core/src/ch | |
| parent | 77af3c2932a9a246e3ef10296cd62848f07d84f7 (diff) | |
| download | RustAndDust-dfc3f46b764d710b7fe1b1b6c37f7ed08989cf97.zip RustAndDust-dfc3f46b764d710b7fe1b1b6c37f7ed08989cf97.tar.gz | |
StateCommon: use static method to set ctrl, cfg and map
Diffstat (limited to 'core/src/ch')
8 files changed, 21 insertions, 25 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index dd45423..5a11f5a 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -7,6 +7,7 @@ import com.badlogic.gdx.math.Vector3;  import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.ui.Position;  import ch.asynk.rustanddust.game.State.StateType; +import ch.asynk.rustanddust.game.states.StateCommon;  import ch.asynk.rustanddust.game.states.StateSelect;  import ch.asynk.rustanddust.game.states.StateMove;  import ch.asynk.rustanddust.game.states.StateRotate; @@ -62,7 +63,7 @@ public class Ctrl implements Disposable          battle.setup(this, map);          this.map.init(); -        this.selectState = new StateSelect(this, map); +        this.selectState = new StateSelect();          this.pathState = new StateMove();          this.rotateState = new StateRotate();          this.promoteState = new StatePromote(); @@ -75,6 +76,7 @@ public class Ctrl implements Disposable          this.state = selectState;          this.stateType = StateType.DONE; +        StateCommon.set(game);          this.hud = new Hud(this, game);          this.blockMap = false; diff --git a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java index aff63d0..575903c 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java @@ -63,7 +63,7 @@ public class StateBreak extends StateCommon              if (o == Orientation.KEEP) return; -            if (ctrl.cfg.mustValidate) { +            if (cfg.mustValidate) {                  map.hexDirectionsHide(to);                  ctrl.hud.actionButtons.show(Buttons.DONE.b);              } else { diff --git a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java index f56d3a5..fdb797c 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java @@ -5,11 +5,13 @@ import ch.asynk.rustanddust.game.Hex;  import ch.asynk.rustanddust.game.Unit;  import ch.asynk.rustanddust.game.Ctrl;  import ch.asynk.rustanddust.game.State; +import ch.asynk.rustanddust.game.Config;  import ch.asynk.rustanddust.RustAndDust;  public abstract class StateCommon implements State  { +    protected static Config cfg;      protected static Ctrl ctrl;      protected static Map map; @@ -22,14 +24,11 @@ public abstract class StateCommon implements State      protected static Unit activeUnit;      protected static Unit selectedUnit; -    protected StateCommon() +    public static void set(RustAndDust game)      { -    } - -    public StateCommon(Ctrl ctrl, Map map) -    { -        this.ctrl = ctrl; -        this.map = map; +        ctrl = game.ctrl; +        cfg = game.config; +        map = game.ctrl.map;      }      @Override @@ -53,9 +52,9 @@ public abstract class StateCommon implements State      protected void showPossibilities(Unit unit)      { -        if (ctrl.cfg.showMoves && unit.canMove()) map.movesShow(); -        if (ctrl.cfg.showTargets && unit.canEngage()) map.unitsTargetShow(); -        if (ctrl.cfg.showMoveAssists && unit.canMove()) map.unitsMoveableShow(); +        if (cfg.showMoves && unit.canMove()) map.movesShow(); +        if (cfg.showTargets && unit.canEngage()) map.unitsTargetShow(); +        if (cfg.showMoveAssists && unit.canMove()) map.unitsMoveableShow();          unit.enableOverlay(Unit.MOVE, false);      } diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java index ab7a126..065f468 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java @@ -11,7 +11,7 @@ public class StateEngage extends StateCommon      public void enter(StateType prevState)      {          map.unitsTargetClear(); -        ctrl.hud.actionButtons.show(ctrl.cfg.canCancel ? Buttons.ABORT.b : 0); +        ctrl.hud.actionButtons.show(cfg.canCancel ? Buttons.ABORT.b : 0);          // activeUnit is the target          if (prevState == StateType.SELECT) { @@ -89,7 +89,7 @@ public class StateEngage extends StateCommon              activeUnit.showTarget();              map.collectAssists(selectedUnit, activeUnit, ctrl.battle.getPlayer().units);              map.unitsAssistShow(); -            ctrl.hud.actionButtons.show((ctrl.cfg.mustValidate ? Buttons.DONE.b : 0) | (ctrl.cfg.canCancel ? Buttons.ABORT.b : 0)); +            ctrl.hud.actionButtons.show((cfg.mustValidate ? Buttons.DONE.b : 0) | (cfg.canCancel ? Buttons.ABORT.b : 0));          }          else if (unit == activeUnit) {              ctrl.setState(StateType.DONE); diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java index d601aa6..7955037 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java @@ -12,7 +12,7 @@ public class StateMove extends StateCommon      {          ctrl.hud.actionButtons.show(                  ((map.unitsActivatedSize() > 0) ? Buttons.DONE.b : 0) -                | (ctrl.cfg.canCancel ? Buttons.ABORT.b : 0)); +                | (cfg.canCancel ? Buttons.ABORT.b : 0));          if (prevState == StateType.WITHDRAW) {              if (map.pathsSize() == 1) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java index a4c1bf5..00ae3e1 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java @@ -66,7 +66,7 @@ public class StateReinforcement extends StateCommon              entryZone.enable(Hex.AREA, false);          entryZone = ctrl.battle.getEntryZone(activeUnit);          entryZone.enable(Hex.AREA, true); -        ctrl.hud.actionButtons.show(((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); +        ctrl.hud.actionButtons.show(((cfg.canCancel) ? Buttons.ABORT.b : 0));      }      private void unitEnter(Unit unit) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java index 5beddcd..8203725 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java @@ -13,7 +13,7 @@ public class StateRotate extends StateCommon      @Override      public void enter(StateType prevState)      { -        ctrl.hud.actionButtons.show((ctrl.cfg.canCancel && (map.unitsMoveableSize() > 1))? Buttons.ABORT.b : 0); +        ctrl.hud.actionButtons.show((cfg.canCancel && (map.unitsMoveableSize() > 1))? Buttons.ABORT.b : 0);          if (activeUnit == null)              activeUnit = selectedUnit; @@ -98,9 +98,9 @@ public class StateRotate extends StateCommon          map.pathsSetOrientation(o);          rotationSet = true; -        if (ctrl.cfg.mustValidate) { +        if (cfg.mustValidate) {              map.hexDirectionsHide(to); -            ctrl.hud.actionButtons.show(Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); +            ctrl.hud.actionButtons.show(Buttons.DONE.b | ((cfg.canCancel) ? Buttons.ABORT.b : 0));          } else {              execute();              ctrl.setState(StateType.ANIMATION); diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 2d97e40..1a7dce2 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -10,11 +10,6 @@ import ch.asynk.rustanddust.RustAndDust;  public class StateSelect extends StateCommon  { -    public StateSelect(Ctrl ctrl, Map map) -    { -        super(ctrl, map); -    } -      @Override      public void enter(StateType prevState)      { @@ -112,7 +107,7 @@ public class StateSelect extends StateCommon          selectedHex = hex;          selectedUnit = unit; -        if (isEnemy && !ctrl.cfg.showEnemyPossibilities) +        if (isEnemy && !cfg.showEnemyPossibilities)              return;          int moves = map.movesCollect(selectedUnit); | 
