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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-06 19:54:43 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-06 19:54:43 +0200 | 
| commit | 8b6d67fb0e7b6e27955af30cc3e5545d94689e55 (patch) | |
| tree | 03013dcc6937b70f312a192af422d93dcd16f3be /core/src/ch | |
| parent | b270b931616fbe81b82fe98915958cb655d062f3 (diff) | |
| download | RustAndDust-8b6d67fb0e7b6e27955af30cc3e5545d94689e55.zip RustAndDust-8b6d67fb0e7b6e27955af30cc3e5545d94689e55.tar.gz | |
Hud: only accept buttons if not in Action
Diffstat (limited to 'core/src/ch')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/GameCtrl.java | 5 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 17 | 
2 files changed, 15 insertions, 7 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java index d662f0a..1d7f92e 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -58,6 +58,11 @@ public class GameCtrl implements Disposable          return (state != animationState);      } +    public boolean isInAction() +    { +        return (state != viewState); +    } +      public void animationDone()      {          hud.reset(); diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index e86bcbc..9297bde 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -180,13 +180,16 @@ public class Hud implements Disposable      {          if (!rect.contains(x,y)) return false; -        if (moveAct.hit(x, y)) { -            switchTo(GameState.State.MOVE); -        } else if (rotateAct.hit(x, y)) { -            switchTo(GameState.State.ROTATE); -        } else if (attackAct.hit(x, y)) { -            // switchTo(GameState.State.ATTACK); -        } else if (cancelAct.hit(x, y)) { +        if (!ctrl.isInAction()) { +            if (moveAct.hit(x, y)) { +                switchTo(GameState.State.MOVE); +            } else if (rotateAct.hit(x, y)) { +                switchTo(GameState.State.ROTATE); +            } else if (attackAct.hit(x, y)) { +                // switchTo(GameState.State.ATTACK); +            } +        } +        if (cancelAct.hit(x, y)) {              reset();              ctrl.abort();          } | 
