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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-23 15:38:12 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-23 15:38:12 +0200 | 
| commit | 494a152f99bbceff721f283f46724ecafa40896a (patch) | |
| tree | 37ee492a50745c2a7ce1016138a0d9b5711350dc /core/src/ch | |
| parent | 34e7c6dcf2d8dc9707fa36338abd538cf5fd15c7 (diff) | |
| download | RustAndDust-494a152f99bbceff721f283f46724ecafa40896a.zip RustAndDust-494a152f99bbceff721f283f46724ecafa40896a.tar.gz | |
update GameScreen
Diffstat (limited to 'core/src/ch')
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 11 | 
1 files changed, 6 insertions, 5 deletions
| diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 48983d4..7e53900 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -43,6 +43,7 @@ public class GameScreen implements Screen      private static final int DRAGGED_Z_INDEX = 10;      private final TankOnTank game; +    private GameFactory factory;      private float maxZoomOut;      private final SpriteBatch mapBatch; @@ -51,8 +52,8 @@ public class GameScreen implements Screen      private final ShapeRenderer debugShapes;      private Map map; -    private Label fps; +    private Label fps;      private Stage hud;      private Vector2 screenToViewport = new Vector2();       // ratio @@ -65,12 +66,12 @@ public class GameScreen implements Screen      {          this.game = game; -        GameFactory.init(game.manager); +        factory = new GameFactory(game.manager);          fps = new Label("FPS: 0", game.skin);          fps.setPosition( 10, Gdx.graphics.getHeight() - 40); -        map = GameFactory.getMap(game.manager, GameFactory.MapType.MAP_A); +        map = factory.getMap(game.manager, GameFactory.MapType.MAP_A);          mapBatch = new SpriteBatch();          cam = new OrthographicCamera(); @@ -107,7 +108,7 @@ public class GameScreen implements Screen      private void addUnit(int col, int row, Board.Orientation o, UnitType t)      { -        Pawn p = GameFactory.getUnit(t); +        Pawn p = factory.getUnit(t);          map.setPawnAt(p, col, row, o);      } @@ -231,7 +232,7 @@ public class GameScreen implements Screen          // Gdx.app.debug("GameScreen", "dispose()");          hud.dispose();          map.dispose(); -        GameFactory.dispose(); +        factory.dispose();          game.unloadAssets();          mapBatch.dispose();          debugShapes.dispose(); | 
