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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-04 15:27:42 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-04 15:27:42 +0100 | 
| commit | 2823518ed1417dd0a7df5de3737c062cb7412673 (patch) | |
| tree | baef17501f2760a8c94a8700142bb81309fdea9e /core/src/ch | |
| parent | 98debdd8c072db07f906b1d3c80de9aa8e6bc644 (diff) | |
| download | RustAndDust-2823518ed1417dd0a7df5de3737c062cb7412673.zip RustAndDust-2823518ed1417dd0a7df5de3737c062cb7412673.tar.gz | |
Hud: import State.StateType
Diffstat (limited to 'core/src/ch')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 9 | 
1 files changed, 5 insertions, 4 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index 1f7d591..5282efb 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -10,6 +10,7 @@ import com.badlogic.gdx.math.Vector2;  import com.badlogic.gdx.math.Rectangle;  import ch.asynk.tankontank.engine.gfx.Image; +import ch.asynk.tankontank.game.State.StateType;  import ch.asynk.tankontank.game.hud.Msg;  import ch.asynk.tankontank.game.hud.Bg;  import ch.asynk.tankontank.game.hud.Button; @@ -241,13 +242,13 @@ public class Hud implements Disposable              boolean setOn = true;              if (actionsBg.hit(x, y)) {                  if ((btn == moveBtn) && moveBtn.hit(x, y)) -                    ctrl.setState(State.StateType.MOVE); +                    ctrl.setState(StateType.MOVE);                  else if ((btn == rotateBtn) && rotateBtn.hit(x, y)) -                    ctrl.setState(State.StateType.ROTATE); +                    ctrl.setState(StateType.ROTATE);                  else if ((btn == promoteBtn) && promoteBtn.hit(x, y)) -                    ctrl.setState(State.StateType.PROMOTE); +                    ctrl.setState(StateType.PROMOTE);                  else if ((btn == attackBtn) && attackBtn.hit(x, y)) -                    ctrl.setState(State.StateType.ATTACK); +                    ctrl.setState(StateType.ATTACK);                  else if ((btn == checkBtn) && checkBtn.hit(x, y))                      ctrl.done();                  else if ((btn == cancelBtn) && cancelBtn.hit(x, y)) { | 
