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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-10 17:00:19 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-10 17:00:19 +0100
commit53a0390318f7ca7f4ab4d83301e9a6825970f2b0 (patch)
treec167a2659fc896bff2a7ad982ff4d8e93758ef92 /core/src/ch
parentc533126c9f5a352ee95b0a41c0406125e03bee25 (diff)
downloadRustAndDust-53a0390318f7ca7f4ab4d83301e9a6825970f2b0.zip
RustAndDust-53a0390318f7ca7f4ab4d83301e9a6825970f2b0.tar.gz
Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"
This reverts commit 5b93add487fc94a1019189b6d406fa7c6317da0a. we need this to only emit 1 Command on deployment
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map4Commands.java5
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateDeployment.java2
2 files changed, 6 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java b/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java
index 641107d..7bb6293 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java
@@ -44,6 +44,11 @@ public abstract class Map4Commands extends Map3Animations
// STATES ENTRY ->
+ public void showOnBoard(final Unit unit, Hex to, Orientation o)
+ {
+ setPawnOnto(unit, to, o);
+ }
+
public boolean setOnBoard(final Unit unit, Hex to, Orientation entry)
{
commands.dispose(unit);
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
index 5b53f84..d34d0dd 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
@@ -102,7 +102,7 @@ public class StateDeployment extends StateCommon
selectedUnit = unit;
selectedHex = upHex;
ctrl.battle.getPlayer().reinforcement.remove(unit);
- map.setOnBoard(unit, upHex, entryZone.orientation);
+ map.showOnBoard(unit, upHex, entryZone.orientation);
deployedUnits.add(unit);
entryZone.enable(Hex.AREA, false);
showRotation(unit, upHex);