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authorJérémy Zurcher <jeremy@asynk.ch>2014-12-03 11:43:42 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-12-03 11:43:42 +0100
commitc0e21f1e5d0a791b30aff89ac0401b4dad5ca881 (patch)
tree5ba950bb5a42d9cae6978183a6dbeac50a2b4f0a /core/src/ch
parent3fbb77c4a770bb82a53215b8d74a071999fd4af9 (diff)
downloadRustAndDust-c0e21f1e5d0a791b30aff89ac0401b4dad5ca881.zip
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StateRotate: any touch out of adjacents aborts the action
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateRotate.java10
1 files changed, 4 insertions, 6 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
index f15b360..f67982e 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
@@ -82,16 +82,14 @@ public class StateRotate extends StateCommon
@Override
public void touchUp()
{
- if (upHex == activeUnit.getHex()) {
- ctrl.setState(StateType.ABORT);
- return;
- }
-
if (rotationSet) return;
o = Orientation.fromAdj(to, upHex);
+ if (o == Orientation.KEEP) {
+ ctrl.setState(StateType.ABORT);
+ return;
+ }
- if (o == Orientation.KEEP) return;
if (!activeUnit.movement.entryMove && rotateOnly && (o == activeUnit.getOrientation())) return;
rotationSet = true;