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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-10 11:10:44 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-10 11:10:44 +0100
commite70469fb5a0bd150427f8af1108e48b8f4625376 (patch)
tree040940c695bb5e1d7b78c47ffa975bebdd9e4afe /core/src/ch
parentbbcd4c221a591a6357d09cc992c7cf3a0349adce (diff)
downloadRustAndDust-e70469fb5a0bd150427f8af1108e48b8f4625376.zip
RustAndDust-e70469fb5a0bd150427f8af1108e48b8f4625376.tar.gz
add game/hud/ActionButtons
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/ActionButtons.java199
1 files changed, 199 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
new file mode 100644
index 0000000..00249f6
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
@@ -0,0 +1,199 @@
+package ch.asynk.tankontank.game.hud;
+
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+
+import ch.asynk.tankontank.game.Ctrl;
+import ch.asynk.tankontank.game.State.StateType;
+
+public class ActionButtons extends Bg
+{
+ private final Ctrl ctrl;
+
+ public enum Buttons {
+ NONE(-1, 0),
+ MOVE(0, 1),
+ ROTATE( 1, 2),
+ PROMOTE(2, 4),
+ ATTACK(3, 8),
+ DONE(4, 16),
+ ABORT(5, 32),
+ LAST(6, 0);
+
+ Buttons(int i, int b)
+ {
+ this.i = i;
+ this.b = b;
+ }
+
+ public int i;
+ public int b;
+ }
+
+ public float padding;
+ private int idx;
+ private Button buttons [];
+ private StateType states [];
+ private Position position;
+
+ public ActionButtons(Ctrl ctrl, TextureRegion region, TextureAtlas atlas, float padding)
+ {
+ super(region);
+ this.ctrl = ctrl;
+ this.padding = padding;
+ this.visible = false;
+ this.position = Position.TOP_RIGHT;
+ this.idx = Buttons.NONE.i;
+
+ this.buttons = new Button[Buttons.LAST.i];
+ this.buttons[Buttons.MOVE.i] = new Button(atlas, "btn-move");
+ this.buttons[Buttons.ROTATE.i] = new Button(atlas, "btn-rotate");
+ this.buttons[Buttons.PROMOTE.i] = new Button(atlas, "btn-promote");
+ this.buttons[Buttons.ATTACK.i] = new Button(atlas, "btn-attack");
+ this.buttons[Buttons.DONE.i] = new Button(atlas, "btn-check");
+ this.buttons[Buttons.ABORT.i] = new Button(atlas, "btn-cancel");
+
+ this.states = new StateType[Buttons.LAST.i];
+ this.states[Buttons.MOVE.i] = StateType.MOVE;
+ this.states[Buttons.ROTATE.i] = StateType.ROTATE;
+ this.states[Buttons.PROMOTE.i] = StateType.PROMOTE;
+ this.states[Buttons.ATTACK.i] = StateType.ATTACK;
+ this.states[Buttons.DONE.i] = StateType.DONE;
+ this.states[Buttons.ABORT.i] = StateType.ABORT;
+ }
+
+ @Override
+ public void dispose()
+ {
+ super.dispose();
+ for (int i = 0; i < Buttons.LAST.i; i++)
+ buttons[i].dispose();
+ }
+
+ public void setPositon(Position position)
+ {
+ this.position = position;
+ }
+
+ public void setUp(Buttons b)
+ {
+ buttons[b.i].setUp();
+ }
+
+ public void setDown(Buttons b)
+ {
+ buttons[b.i].setDown();
+ }
+
+ public void setOn(Buttons b)
+ {
+ buttons[b.i].setOn();
+ }
+
+ public void hide()
+ {
+ for (int i = 0; i < Buttons.LAST.i; i++)
+ buttons[i].hide();
+ this.visible = false;
+ }
+
+ private float setButton(Button btn, float x, float y)
+ {
+ btn.visible = true;
+ btn.setPosition(x, y);
+ return (y + btn.getHeight() + padding);
+ }
+
+ public void show(int bits)
+ {
+ int b = bits;
+ int count = 0;
+ while (b > 0) {
+ if ((b & 0x01) == 1)
+ count += 1;
+ b /= 2;
+ }
+
+ if (count == 0) {
+ this.visible = false;
+ return;
+ }
+
+ rect.width = (buttons[0].getWidth() + (2 * padding));
+ rect.height = ((buttons[0].getHeight() * count) + ((count + 1) * padding));
+ rect.x = position.getX(rect.width);
+ rect.y = position.getY(rect.height);
+
+ float x = (rect.x + padding);
+ float y = (rect.y + padding);
+
+ b = 1;
+ for (int i = 0; i < Buttons.LAST.i; i++) {
+ if ((bits & b) == b)
+ y = setButton(buttons[i], x, y);
+ else
+ buttons[i].hide();
+ b *= 2;
+ }
+
+ this.visible = true;
+ }
+
+ public boolean touchDown(float x, float y)
+ {
+ idx = Buttons.NONE.i;
+
+ if (!super.hit(x,y))
+ return false;
+
+ for (int i = 0; i < Buttons.LAST.i; i++) {
+ if (buttons[i].hit(x, y)) {
+ idx = i;
+ break;
+ }
+ }
+
+ if (idx != Buttons.NONE.i)
+ buttons[idx].setDown();
+
+ return (idx != Buttons.NONE.i);
+ }
+
+ public boolean touchUp(float x, float y)
+ {
+ if (idx == Buttons.NONE.i)
+ return false;
+
+ boolean ret = false;
+
+ if (super.hit(x,y) && buttons[idx].hit(x, y)) {
+ ctrl.setState(states[idx]);
+ ret = true;
+ } else
+ buttons[idx].setUp();
+
+ idx = Buttons.NONE.i;
+
+ return ret;
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ if (!visible) return;
+ super.draw(batch);
+ for (int i = 0; i < Buttons.LAST.i; i++)
+ buttons[i].draw(batch);
+ }
+
+ @Override
+ public void drawDebug(ShapeRenderer shapes)
+ {
+ if (!visible) return;
+ super.drawDebug(shapes);
+ for (int i = 0; i < Buttons.LAST.i; i++)
+ buttons[i].drawDebug(shapes);
+ }
+}