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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-23 15:38:12 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-23 15:38:12 +0200 |
commit | 494a152f99bbceff721f283f46724ecafa40896a (patch) | |
tree | 37ee492a50745c2a7ce1016138a0d9b5711350dc /core/src/ch | |
parent | 34e7c6dcf2d8dc9707fa36338abd538cf5fd15c7 (diff) | |
download | RustAndDust-494a152f99bbceff721f283f46724ecafa40896a.zip RustAndDust-494a152f99bbceff721f283f46724ecafa40896a.tar.gz |
update GameScreen
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 48983d4..7e53900 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -43,6 +43,7 @@ public class GameScreen implements Screen private static final int DRAGGED_Z_INDEX = 10; private final TankOnTank game; + private GameFactory factory; private float maxZoomOut; private final SpriteBatch mapBatch; @@ -51,8 +52,8 @@ public class GameScreen implements Screen private final ShapeRenderer debugShapes; private Map map; - private Label fps; + private Label fps; private Stage hud; private Vector2 screenToViewport = new Vector2(); // ratio @@ -65,12 +66,12 @@ public class GameScreen implements Screen { this.game = game; - GameFactory.init(game.manager); + factory = new GameFactory(game.manager); fps = new Label("FPS: 0", game.skin); fps.setPosition( 10, Gdx.graphics.getHeight() - 40); - map = GameFactory.getMap(game.manager, GameFactory.MapType.MAP_A); + map = factory.getMap(game.manager, GameFactory.MapType.MAP_A); mapBatch = new SpriteBatch(); cam = new OrthographicCamera(); @@ -107,7 +108,7 @@ public class GameScreen implements Screen private void addUnit(int col, int row, Board.Orientation o, UnitType t) { - Pawn p = GameFactory.getUnit(t); + Pawn p = factory.getUnit(t); map.setPawnAt(p, col, row, o); } @@ -231,7 +232,7 @@ public class GameScreen implements Screen // Gdx.app.debug("GameScreen", "dispose()"); hud.dispose(); map.dispose(); - GameFactory.dispose(); + factory.dispose(); game.unloadAssets(); mapBatch.dispose(); debugShapes.dispose(); |