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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-06 16:54:55 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-06 16:54:55 +0200
commit298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c (patch)
treead770f426cf452d003eca693007e163330a656c2 /core/src/ch
parentb3c6581c4610ac57ad9b99411eb55c09e31f2eb2 (diff)
downloadRustAndDust-298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c.zip
RustAndDust-298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c.tar.gz
GameStateRotate: do not run animation if already heading in the right direction
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateRotate.java8
1 files changed, 6 insertions, 2 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
index 2be7ee3..0a24b35 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
@@ -51,8 +51,12 @@ public class GameStateRotate extends GameStateCommon
if (o != Orientation.KEEP) {
clear();
- map.rotatePawn(pawn, o);
- ctrl.setState(State.ANIMATION);
+ if (pawn.getOrientation() != o) {
+ map.rotatePawn(pawn, o);
+ ctrl.setState(State.ANIMATION);
+ } else {
+ ctrl.animationDone();
+ }
}
}