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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-15 17:15:51 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-15 17:15:51 +0100
commit149bb7ac1903a81689ab1ce214c1b30aebf07f81 (patch)
treeb4a4a91339859c7a0615f8aad592ae768458faf9 /core/src/ch
parent7c632e6e19c32fb8eff0464b5d5ea1a775c26358 (diff)
downloadRustAndDust-149bb7ac1903a81689ab1ce214c1b30aebf07f81.zip
RustAndDust-149bb7ac1903a81689ab1ce214c1b30aebf07f81.tar.gz
StateRotation: doRotation return after animation state
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateRotate.java18
1 files changed, 8 insertions, 10 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
index a9a045b..9164154 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
@@ -71,10 +71,8 @@ public class StateRotate extends StateCommon
@Override
public StateType done()
{
- doRotation(o);
- if (selectedUnit.canMove() && (map.activatedPawns.size() > 0))
- selectedUnit.move();
- return StateType.DONE;
+ ctrl.setAfterAnimationState(doRotation(o));
+ return StateType.ANIMATION;
}
@Override
@@ -98,8 +96,10 @@ public class StateRotate extends StateCommon
map.hideDirections(to);
map.showOrientation(to, o);
ctrl.hud.actionButtons.show(Buttons.ROTATE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
- } else
- doRotation(o);
+ } else {
+ ctrl.setAfterAnimationState(doRotation(o));
+ ctrl.setState(StateType.ANIMATION);
+ }
}
private void hideAssists()
@@ -107,10 +107,8 @@ public class StateRotate extends StateCommon
map.hideMoveablePawns();
}
- private void doRotation(Orientation o)
+ private StateType doRotation(Orientation o)
{
- if (!rotationSet) return;
-
StateType whenDone = StateType.DONE;
ctrl.hud.notify("Move " + activeUnit);
@@ -118,6 +116,6 @@ public class StateRotate extends StateCommon
if (map.movePawn(activeUnit, o) > 0)
whenDone = StateType.MOVE;
- ctrl.setState(StateType.ANIMATION, whenDone);
+ return whenDone;
}
}