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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-31 19:53:23 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-31 19:53:23 +0200 | 
| commit | 0d0eef8091803608cf6f9d12d194d5b1c7de334f (patch) | |
| tree | 784673e6ba6c9c85e2d3498b6f10cd42a8909843 /core/src/ch | |
| parent | 9e05554fc2356e4e91874f75e9b7dc9603ab8d08 (diff) | |
| download | RustAndDust-0d0eef8091803608cf6f9d12d194d5b1c7de334f.zip RustAndDust-0d0eef8091803608cf6f9d12d194d5b1c7de334f.tar.gz  | |
Board: animationsOver() -> animationsDone()
Diffstat (limited to 'core/src/ch')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/engine/Board.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/map/Map3Animations.java | 2 | 
2 files changed, 3 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/Board.java b/core/src/ch/asynk/rustanddust/engine/Board.java index 2da88be..5db34e3 100644 --- a/core/src/ch/asynk/rustanddust/engine/Board.java +++ b/core/src/ch/asynk/rustanddust/engine/Board.java @@ -221,7 +221,7 @@ public abstract class Board implements Disposable, Animation          return t;      } -    protected abstract void animationsOver(); +    protected abstract void animationsDone();      protected void addAnimation(Animation a)      { @@ -263,7 +263,7 @@ public abstract class Board implements Disposable, Animation              }          }          if (over && (animations.size() == 0)) -            animationsOver(); +            animationsDone();          for (Animation a : nextAnimations)              animations.add(a); diff --git a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java index 522e347..c97d332 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java @@ -135,7 +135,7 @@ public abstract class Map3Animations extends Map2Moves implements MoveToAnimatio      }      @Override -    protected void animationsOver() +    protected void animationsDone()      {          if (soundId >= 0) {              addAnimation( SoundAnimation.get(SoundAnimation.Action.FADE_OUT, sound, soundId, game.config.fxVolume, 0.5f));  | 
