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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-03 22:18:32 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-03 22:18:32 +0100 | 
| commit | d2538cfdf01bbcbaf28ebd254e6fc32fd2613f8a (patch) | |
| tree | 22f45ff98a900418c3cbc1d2ea663442e2800d15 /core/src/ch/asynk | |
| parent | daf256e629dbe272ab0267e31e19bbca31d24e1f (diff) | |
| download | RustAndDust-d2538cfdf01bbcbaf28ebd254e6fc32fd2613f8a.zip RustAndDust-d2538cfdf01bbcbaf28ebd254e6fc32fd2613f8a.tar.gz | |
TankFireAnimation: and image tuning
Diffstat (limited to 'core/src/ch/asynk')
| -rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java | 6 | 
1 files changed, 2 insertions, 4 deletions
| diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java index 582d1ac..a96bcc2 100644 --- a/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java @@ -17,8 +17,8 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable      private static final float SHOT_SCATTERING = 60f;      private static final float TIME_SCATTERING = 0.6f;      private static final float START_DELAY = 0.8f; -    private static final float SHOT_SPEED = 700f; -    private static final float EXPLOSION_FRAME_DURATION = 0.05f; +    private static final float SHOT_SPEED = 900f; +    private static final float EXPLOSION_FRAME_DURATION = 0.07f;      private TextureRegion fireRegion;      private float fire_a; @@ -29,7 +29,6 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable      private float fire_dy;      private float fire_dw; -    private float smoke_dx;      private float smoke_df;      private int smoke_frame; @@ -108,7 +107,6 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable          this.fire_dw = (w  / fire_duration);          // smoke var -        this.smoke_dx = 0f;          this.smoke_df = (FireAnimation.tankFire.rows / explosion_duration);          this.smoke_frame = 0; | 
