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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-28 10:41:42 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-28 10:41:42 +0100
commit65b0a1489edfb0c9faaea498de2d4c8111a6974a (patch)
tree9dc4ba43c836f51eb59a7eb3559c98c814e97257 /core/src/ch/asynk
parent1f2d589c6d97a9be7eed24c030642aac99df6813 (diff)
downloadRustAndDust-65b0a1489edfb0c9faaea498de2d4c8111a6974a.zip
RustAndDust-65b0a1489edfb0c9faaea498de2d4c8111a6974a.tar.gz
States: use Hex instead of GridPoint2
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateAnimation.java4
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateAttack.java24
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateCommon.java54
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateMove.java49
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateRotate.java14
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateSelect.java16
6 files changed, 75 insertions, 86 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateAnimation.java b/core/src/ch/asynk/tankontank/game/states/StateAnimation.java
index d5aaff0..ec815aa 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateAnimation.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateAnimation.java
@@ -14,8 +14,8 @@ public class StateAnimation extends StateCommon
public void leave(StateType nextState)
{
if (nextState != StateType.SELECT) {
- from.set(-1, -1);
- to.set(-1, -1);
+ from = null;
+ to = null;
}
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
index f02a2f7..5587a45 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
@@ -1,7 +1,5 @@
package ch.asynk.tankontank.game.states;
-import com.badlogic.gdx.math.GridPoint2;
-
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.game.State.StateType;
@@ -17,13 +15,13 @@ public class StateAttack extends StateCommon
if (fromSelect) {
activePawn = null;
// use selectedHex and selectedPawn
- from.set(selectedHex);
+ from = selectedHex;
map.showPossibleTargets(false);
- map.buildPossibleTargets(selectedPawn, from, ctrl.opponent.unitIterator());
+ map.buildPossibleTargets(selectedPawn, ctrl.opponent.unitIterator());
map.showPossibleTargets(true);
- if (to.x != -1) {
+ if (to != null) {
// quick fire -> replay touchUp
- upHex.set(to);
+ upHex = to;
touchUp();
}
map.selectHex(from, true);
@@ -36,7 +34,7 @@ public class StateAttack extends StateCommon
map.showAttackAssists(false);
map.showPossibleTargets(false);
map.selectHex(from, false);
- if (to.x != -1)
+ if (to != null)
map.selectHex(to, false);
}
@@ -51,16 +49,16 @@ public class StateAttack extends StateCommon
// activePawn is the target
if ((activePawn == null) && map.isInPossibleTargets(upHex)) {
map.showPossibleTargets(false);
- to.set(upHex);
- activePawn = map.getTopPawnAt(to);
+ to = upHex;
+ activePawn = to.getTopPawn();
map.showTarget(to, true);
- map.buildAttackAssists(selectedPawn, activePawn, to, ctrl.player.unitIterator());
+ map.buildAttackAssists(selectedPawn, activePawn, ctrl.player.unitIterator());
map.showAttackAssists(true);
ctrl.hud.show(false, false, false, true, true, ctrl.cfg.canCancel);
}
if ((activePawn != null) && map.isInPossibleAttackAssists(upHex)) {
- if (map.toggleAttackAssist(map.getTopPawnAt(upHex))) {
+ if (map.toggleAttackAssist(upHex.getTopPawn())) {
map.showAssist(upHex, false);
map.showTarget(upHex, true);
} else {
@@ -82,8 +80,8 @@ public class StateAttack extends StateCommon
{
int d1 = ctrl.player.d6();
int d2 = ctrl.player.d6();
- System.err.print(" attack (" + from.x + ";" + from.y + ") -> (" + to.x + ";" + to.y + ") : 2D6 -> (" + d1 + " + " + d2 + ")");
- if (map.attackPawn(selectedPawn, activePawn, from, to, d1 + d2))
+ System.err.print(" attack (" + from.getCol() + ";" + from.getRow() + ") -> (" + to.getCol() + ";" + to.getRow() + ") : 2D6 -> (" + d1 + " + " + d2 + ")");
+ if (map.attackPawn(selectedPawn, activePawn, d1 + d2))
ctrl.player.casualty(activePawn);
map.showTarget(to, false);
ctrl.setState(StateType.ANIMATION);
diff --git a/core/src/ch/asynk/tankontank/game/states/StateCommon.java b/core/src/ch/asynk/tankontank/game/states/StateCommon.java
index 5c73ee6..80b650f 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateCommon.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateCommon.java
@@ -1,9 +1,8 @@
package ch.asynk.tankontank.game.states;
-import com.badlogic.gdx.math.GridPoint2;
-
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.game.Map;
+import ch.asynk.tankontank.game.Hex;
import ch.asynk.tankontank.game.Ctrl;
import ch.asynk.tankontank.game.State;
import ch.asynk.tankontank.game.State.StateType;
@@ -12,16 +11,16 @@ public abstract class StateCommon implements State
{
protected static Ctrl ctrl;
protected static Map map;
- protected static Pawn activePawn;
- protected static Pawn selectedPawn;
- protected static GridPoint2 selectedHex = new GridPoint2(-1, -1);
- protected static GridPoint2 downHex = new GridPoint2(-1, -1);
- protected static GridPoint2 upHex = new GridPoint2(-1, -1);
- protected static GridPoint2 from = new GridPoint2(-1, -1);
- protected static GridPoint2 to = new GridPoint2(-1, -1);
+ protected static Hex selectedHex = null;
+ protected static Hex downHex = null;
+ protected static Hex upHex = null;
+ protected static Hex from = null;
+ protected static Hex to = null;
protected boolean isEnemy;
+ protected static Pawn activePawn;
+ protected static Pawn selectedPawn;
protected static StateType nextState = StateType.SELECT;
@@ -61,9 +60,9 @@ public abstract class StateCommon implements State
public void clearAll()
{
- from.set(-1, -1);
- to.set(-1, -1);
- selectedHex.set(-1, -1);
+ from = null;
+ to = null;
+ selectedHex = null;
selectedPawn = null;
activePawn = null;
}
@@ -76,22 +75,20 @@ public abstract class StateCommon implements State
ctrl.setState(next, (next == StateType.SELECT));
}
- protected static boolean hexInMap(GridPoint2 hex)
- {
- if (hex.x == -1) return false;
- return !map.isOffMap(hex);
- }
-
public boolean downInMap(float x, float y)
{
- map.getHexAt(downHex, x, y);
- return hexInMap(downHex);
+ // FIXME
+ downHex = (Hex) map.getTileAt(x, y);
+ if (downHex == null) return false;
+ return !downHex.isOffMap();
}
public boolean upInMap(float x, float y)
{
- map.getHexAt(upHex, x, y);
- return hexInMap(upHex);
+ // FIXME
+ upHex = (Hex) map.getTileAt(x, y);
+ if (upHex == null) return false;
+ return !upHex.isOffMap();
}
protected boolean hasPawn()
@@ -99,21 +96,16 @@ public abstract class StateCommon implements State
return (selectedPawn != null);
}
- protected boolean sameHexes(GridPoint2 a, GridPoint2 b)
- {
- return ((a.x == b.x) && (a.y == b.y));
- }
-
- protected void selectHexAndPawn(GridPoint2 point)
+ protected void selectHexAndPawn(Hex hex)
{
- selectedHex.set(point);
- selectedPawn = map.getTopPawnAt(selectedHex);
+ selectedHex = hex;
+ selectedPawn = selectedHex.getTopPawn();
map.selectHex(selectedHex, true);
if (selectedPawn != null)
isEnemy = ctrl.player.isEnemy(selectedPawn);
else
isEnemy = false;
- System.err.println(" select " + map.getHexSafe(selectedHex.x, selectedHex.y) + selectedPawn + (isEnemy ? " enemy " : " friend "));
+ System.err.println(" select " + selectedHex + selectedPawn + (isEnemy ? " enemy " : " friend "));
}
protected void showPossibleTargetsMovesAssists(Pawn pawn)
diff --git a/core/src/ch/asynk/tankontank/game/states/StateMove.java b/core/src/ch/asynk/tankontank/game/states/StateMove.java
index 6e21f29..87d80ba 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateMove.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateMove.java
@@ -1,7 +1,6 @@
package ch.asynk.tankontank.game.states;
-import com.badlogic.gdx.math.GridPoint2;
-
+import ch.asynk.tankontank.game.Hex;
import ch.asynk.tankontank.game.State.StateType;
public class StateMove extends StateCommon
@@ -15,21 +14,21 @@ public class StateMove extends StateCommon
if (fromSelect) {
// use selectedHex and selectedPawn
- from.set(selectedHex);
+ from = selectedHex;
activePawn = selectedPawn;
- map.buildAndShowMovesAndAssits(activePawn, from);
- if (to.x != -1) {
+ map.buildAndShowMovesAndAssits(activePawn);
+ if (to != null) {
// quick move -> replay touchUp
- upHex.set(to);
+ upHex = to;
touchUp();
}
} else {
// back from rotation -> use the above and unmodified activePawn
if ((activePawn == selectedPawn) || !selectedPawn.canMove()) {
- upHex.set(map.getFirstMoveAssist());
- activePawn = map.getTopPawnAt(upHex);
+ upHex = map.getFirstMoveAssist();
+ activePawn = upHex.getTopPawn();
} else {
- upHex.set(selectedHex);
+ upHex = selectedHex;
}
changePawn(upHex);
}
@@ -41,14 +40,14 @@ public class StateMove extends StateCommon
// hide all but assists : want them when in rotation
map.showPossibleMoves(false);
map.selectHex(from, false);
- if (to.x != -1) {
+ if (to != null) {
map.selectHex(to, false);
map.showFinalPath(to, false);
}
if (nextState != StateType.SELECT) {
- if (to.x == -1 )
- to.set(from);
+ if (to == null)
+ to = from;
}
}
@@ -62,8 +61,8 @@ public class StateMove extends StateCommon
{
int s = map.possiblePathsSize();
- if (map.isInPossibleMoveAssists(upHex) || (selectedPawn.canMove() && sameHexes(selectedHex, upHex))) {
- if(!sameHexes(upHex, from))
+ if (map.isInPossibleMoveAssists(upHex) || (selectedPawn.canMove() && (selectedHex == upHex))) {
+ if(upHex != from)
changePawn(upHex);
} else if ((s == 0) && map.isInPossibleMoves(upHex)) {
s = buildPaths();
@@ -73,8 +72,8 @@ public class StateMove extends StateCommon
if (s == 1) {
// prevent changePawn
- if (sameHexes(from, selectedHex))
- selectedHex.set(to);
+ if (from == selectedHex)
+ selectedHex = to;
ctrl.setState(StateType.ROTATE, false);
}
}
@@ -103,26 +102,26 @@ public class StateMove extends StateCommon
map.showMoveAssists(false);
}
- private void changePawn(GridPoint2 next)
+ private void changePawn(Hex next)
{
- if (from.x != -1) {
+ if (from != null) {
// toggle selected to assist
map.selectHex(from, false);
map.showAssist(from, true);
}
- from.set(next);
- activePawn = map.getTopPawnAt(from);
+ from = next;
+ activePawn = from.getTopPawn();
map.selectHex(from, true);
map.showAssist(from, false);
map.showPossibleMoves(false);
- map.buildPossibleMoves(activePawn, from);
+ map.buildPossibleMoves(activePawn);
map.showPossibleMoves(true);
}
private int buildPaths()
{
- to.set(upHex.x, upHex.y);
- int s = map.buildPossiblePaths(activePawn, from, to);
+ to = upHex;
+ int s = map.buildPossiblePaths(activePawn, to);
map.selectHex(to, true);
map.showPossibleMoves(false);
map.showPossiblePaths(true, true);
@@ -131,9 +130,9 @@ public class StateMove extends StateCommon
private int togglePoint(int s)
{
- if (sameHexes(downHex, from)) {
+ if (downHex == from) {
//
- } else if (sameHexes(downHex, to)) {
+ } else if (downHex == to) {
//
} else {
map.showPossiblePaths(false, true);
diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
index 37958ad..e127bda 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
@@ -18,12 +18,12 @@ public class StateRotate extends StateCommon
ctrl.hud.rotateBtn.setOn();
if (rotateOnly) {
- if (from.x == -1) {
- // rotateBtn from Select state
- from.set(selectedHex);
+ if (from == null) {
+ // rotateBtn from Select state
+ from = selectedHex;
activePawn = selectedPawn;
}
- to.set(from);
+ to = from;
} else {
// show final path
map.selectHex(to, true);
@@ -57,7 +57,7 @@ public class StateRotate extends StateCommon
if (rotationSet) return;
// FIXME: if to is on the border of the board ...
- o = Orientation.fromAdj(to.x, to.y, downHex.x, downHex.y);
+ o = Orientation.fromAdj(to.getCol(), to.getRow(), downHex.getCol(), downHex.getRow());
if (o == Orientation.KEEP) return;
rotationSet = true;
@@ -103,12 +103,12 @@ public class StateRotate extends StateCommon
if (rotateOnly) {
ctrl.setAnimationCount(1);
- if (map.rotatePawn(activePawn, from, o) > 0)
+ if (map.rotatePawn(activePawn, o) > 0)
setNextState(StateType.MOVE);
ctrl.setState(StateType.ANIMATION);
} else {
ctrl.setAnimationCount(1);
- if (map.movePawn(activePawn, from, o) > 0)
+ if (map.movePawn(activePawn, o) > 0)
setNextState(StateType.MOVE);
ctrl.setState(StateType.ANIMATION);
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
index 7990666..562c111 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
@@ -27,7 +27,7 @@ public class StateSelect extends StateCommon
@Override
public void touchDown()
{
- if (selectedHex.x != -1) map.selectHex(selectedHex, false);
+ if (selectedHex != null) map.selectHex(selectedHex, false);
}
@Override
@@ -36,13 +36,13 @@ public class StateSelect extends StateCommon
if (!isEnemy) {
if (map.isInPossibleMoves(upHex)) {
// quick move
- to.set(upHex);
+ to = upHex;
ctrl.setState(StateType.MOVE);
return;
}
if (map.isInPossibleTargets(upHex)) {
// quick fire
- to.set(upHex);
+ to = upHex;
ctrl.setState(StateType.ATTACK);
return;
}
@@ -52,13 +52,13 @@ public class StateSelect extends StateCommon
map.hidePossibleTargetsMovesAssists();
if (hasPawn() && (!isEnemy || ctrl.cfg.showEnemyPossibilities)) {
- int moves = map.buildPossibleMoves(selectedPawn, selectedHex);
+ int moves = map.buildPossibleMoves(selectedPawn);
int targets = 0;
if (isEnemy)
- targets = map.buildPossibleTargets(selectedPawn, selectedHex, ctrl.player.unitIterator());
+ targets = map.buildPossibleTargets(selectedPawn, ctrl.player.unitIterator());
else
- targets = map.buildPossibleTargets(selectedPawn, selectedHex, ctrl.opponent.unitIterator());
- int assists = map.buildMoveAssists(selectedPawn, selectedHex);
+ targets = map.buildPossibleTargets(selectedPawn, ctrl.opponent.unitIterator());
+ int assists = map.buildMoveAssists(selectedPawn);
showPossibleTargetsMovesAssists(selectedPawn);
ctrl.hud.show(
ctrl.player.canPromote(selectedPawn),
@@ -78,7 +78,7 @@ public class StateSelect extends StateCommon
@Override
public void abort()
{
- if (selectedHex.x != -1) map.selectHex(selectedHex, false);
+ if (selectedHex != null) map.selectHex(selectedHex, false);
map.hidePossibleTargetsMovesAssists();
clearAll();
map.clearAll();