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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-18 07:34:12 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-18 07:34:12 +0200
commit92137bf36283ad1c5d972b138484b02cc5c3ce7a (patch)
tree8072a141f9849ac77bb67b53481f0efca2b709e2 /core/src/ch/asynk
parent215e467bbbbff4a5bc5836faf4fa476834575390 (diff)
downloadRustAndDust-92137bf36283ad1c5d972b138484b02cc5c3ce7a.zip
RustAndDust-92137bf36283ad1c5d972b138484b02cc5c3ce7a.tar.gz
add Battle battles/BattleCommon battles/BattleFake
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/game/Battle.java18
-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java12
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleCommon.java43
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleFake.java80
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java3
5 files changed, 149 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Battle.java b/core/src/ch/asynk/tankontank/game/Battle.java
new file mode 100644
index 0000000..2f13108
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/Battle.java
@@ -0,0 +1,18 @@
+package ch.asynk.tankontank.game;
+
+public interface Battle
+{
+ public String getName();
+
+ public String getDescription();
+
+ public Map getMap();
+
+ public Player getFirstPlayer();
+
+ public Player getSecondPlayer();
+
+ public void setup(Map map, Player firstPlayer, Player secondPlayer);
+
+ // public boolean checkVictory(Map map, Player player);
+}
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 480dfae..867e88a 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -32,17 +32,12 @@ public class Ctrl implements Disposable
private State state;
- public Ctrl(final TankOnTank game)
+ public Ctrl(final TankOnTank game, final Battle battle)
{
this.game = game;
this.cfg = game.config;
game.ctrl = this;
- this.player = game.factory.getPlayer(Army.GE);
- this.opponent = game.factory.getPlayer(Army.US);
- this.map = game.factory.getMap(Factory.MapType.MAP_A);
- game.factory.fakeSetup(map, player, opponent);
-
this.selectState = new StateSelect(this, map);
this.pathState = new StateMove();
this.rotateState = new StateRotate();
@@ -52,6 +47,11 @@ public class Ctrl implements Disposable
this.state = selectState;
+ this.player = battle.getFirstPlayer();
+ this.opponent = battle.getSecondPlayer();
+ this.map = battle.getMap();
+ battle.setup(map, player, opponent);
+
this.hud = new Hud(this, game);
player.turnStart();
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java b/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java
new file mode 100644
index 0000000..ed7a82c
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java
@@ -0,0 +1,43 @@
+package ch.asynk.tankontank.game.battles;
+
+import java.util.Random;
+
+import ch.asynk.tankontank.game.Army;
+import ch.asynk.tankontank.game.Battle;
+
+public abstract class BattleCommon implements Battle
+{
+ protected final static Random random = new Random();
+
+ protected String name;
+ protected String description;
+ protected Army firstArmy;
+ protected Army secondArmy;
+ protected Factory factory;
+
+ public BattleCommon(Factory factory)
+ {
+ this.factory = factory;
+ }
+
+ public String getName()
+ {
+ return name;
+ }
+
+ public String getDescription()
+ {
+ return description;
+ }
+
+ public void randomizeArmies()
+ {
+ if (random.nextInt(2) == 0) {
+ firstArmy = Army.US;
+ secondArmy = Army.GE;
+ } else {
+ firstArmy = Army.GE;
+ secondArmy = Army.US;
+ }
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFake.java b/core/src/ch/asynk/tankontank/game/battles/BattleFake.java
new file mode 100644
index 0000000..19dcec7
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleFake.java
@@ -0,0 +1,80 @@
+package ch.asynk.tankontank.game.battles;
+
+import java.util.Random;
+
+import com.badlogic.gdx.math.GridPoint2;
+
+import ch.asynk.tankontank.game.Map;
+import ch.asynk.tankontank.game.Army;
+import ch.asynk.tankontank.game.Player;
+import ch.asynk.tankontank.game.Unit.UnitId;
+import ch.asynk.tankontank.engine.Orientation;
+
+public class BattleFake extends BattleCommon
+{
+ public BattleFake(Factory factory)
+ {
+ super(factory);
+ randomizeArmies();
+ }
+
+ @Override
+ public Map getMap()
+ {
+ return factory.getMap(Factory.MapType.MAP_A);
+ }
+
+ @Override
+ public Player getFirstPlayer()
+ {
+ return factory.getPlayer(firstArmy);
+ }
+
+ @Override
+ public Player getSecondPlayer()
+ {
+ return factory.getPlayer(secondArmy);
+ }
+
+ @Override
+ public void setup(Map map, Player a, Player b)
+ {
+ Player gePlayer;
+ Player usPlayer;
+
+ if (a.isEnemy(Army.GE)) {
+ usPlayer = a;
+ gePlayer = b;
+ } else {
+ usPlayer = b;
+ gePlayer = a;
+ }
+ Orientation o = Orientation.NORTH;
+ GridPoint2 p = new GridPoint2();
+
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_TIGER), p.set(4, 7), o));
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_TIGER), p.set(3, 6), o));
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_PANZER_IV), p.set(3, 5), o));
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_PANZER_IV_HQ), p.set(2, 4), o));
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_PANZER_IV), p.set(2, 3), o));
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_PANZER_IV), p.set(1, 2), o));
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_PANZER_IV_HQ), p.set(1, 1), o));
+ gePlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.GE_PANZER_IV), p.set(0, 0), o));
+
+ o = Orientation.SOUTH;
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_WOLVERINE), p.set(13, 8), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_WOLVERINE), p.set(12, 7), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_PRIEST), p.set(12, 6), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_SHERMAN), p.set(11, 5), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_SHERMAN_HQ), p.set(11, 4), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_SHERMAN), p.set(10, 3), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_SHERMAN), p.set(10, 2), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_SHERMAN_HQ), p.set(9, 1), o));
+ usPlayer.addUnit(map.setPawnAt(factory.getUnit(UnitId.US_SHERMAN), p.set(9, 0), o));
+ }
+
+ public boolean checkVictory()
+ {
+ return false;
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index ebe825a..648d3d8 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -26,6 +26,7 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.game.Ctrl;
+import ch.asynk.tankontank.game.battles.BattleFake;
public class GameScreen implements Screen
{
@@ -62,7 +63,7 @@ public class GameScreen implements Screen
{
this.game = game;
- this.ctrl = new Ctrl(game);
+ this.ctrl = new Ctrl(game, new BattleFake(game.factory));
virtualWidth = ctrl.map.getWidth();
virtualHeight = ctrl.map.getHeight();