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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 16:55:29 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 16:55:29 +0200 |
commit | c90eb4ae65bceafb05723b80f45caccace265141 (patch) | |
tree | 8f655c5385132798693249e5204117bedd8b5eda /core/src/ch/asynk | |
parent | 5df5b2d5f9645df0837c9f134eca992c4b734280 (diff) | |
download | RustAndDust-c90eb4ae65bceafb05723b80f45caccace265141.zip RustAndDust-c90eb4ae65bceafb05723b80f45caccace265141.tar.gz |
TankFireAnimation: fix bad region init on animation second usage
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java index 656ae51..890fc59 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java @@ -22,8 +22,6 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable private static final float EXPLOSION_FRAME_DURATION = 0.07f; private TextureRegion fireRegion; - private int _w; - private int _h; private float fire_a; private float fire_x; private float fire_y; @@ -70,8 +68,6 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable public TankFireAnimation() { this.fireRegion = new TextureRegion(FireAnimation.tankFire.frames[0]); - this._w = this.fireRegion.getRegionWidth(); - this._h = this.fireRegion.getRegionHeight(); } private void set(float volume, Moveable m, float x0, float y0, float x1, float y1, float halfWidth) @@ -110,7 +106,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable this.end_time = (hit_time + explosion_duration); // fire vars - this.fireRegion.setRegion(0, 0, _w, _h); + this.fireRegion.setRegion(FireAnimation.tankFire.frames[0]); this.fire_a = a; this.fire_x = x0; this.fire_y = y0; |