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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-04 12:25:48 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-04 12:25:48 +0200 |
commit | e89cb4f1a593603c9a2652ae612d61b0b0f1cb15 (patch) | |
tree | bc5a7acfa52d34cfb11659e06818e78f226d358b /core/src/ch/asynk | |
parent | b97164f63a37f8a5dee81fad2ee01fb28fce3fce (diff) | |
download | RustAndDust-e89cb4f1a593603c9a2652ae612d61b0b0f1cb15.zip RustAndDust-e89cb4f1a593603c9a2652ae612d61b0b0f1cb15.tar.gz |
Battle: remove Ctrl from BattleCommon fields
Diffstat (limited to 'core/src/ch/asynk')
5 files changed, 36 insertions, 36 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Battle.java b/core/src/ch/asynk/rustanddust/game/Battle.java index 4ed139c..c741dfe 100644 --- a/core/src/ch/asynk/rustanddust/game/Battle.java +++ b/core/src/ch/asynk/rustanddust/game/Battle.java @@ -24,11 +24,11 @@ public interface Battle extends Marshal public Player getOpponent(); - public Map init(Ctrl ctrl); + public Map init(); public void desinit(); - public void initialDeployment(); + public void initialDeployment(final Ctrl ctrl); public boolean turnDone(); diff --git a/core/src/ch/asynk/rustanddust/game/battles/Battle00.java b/core/src/ch/asynk/rustanddust/game/battles/Battle00.java index ba61483..2b0279f 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Battle00.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Battle00.java @@ -4,6 +4,7 @@ import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.game.Player; import ch.asynk.rustanddust.game.Zone; import ch.asynk.rustanddust.game.Unit.UnitCode; +import ch.asynk.rustanddust.game.Ctrl; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.engine.Orientation; @@ -52,17 +53,17 @@ public class Battle00 extends BattleCommon } @Override - protected void deployPlayer() + protected void deployPlayer(final Ctrl ctrl) { if (currentPlayer.army == Army.US) - setupUS(currentPlayer); + setupUS(ctrl, currentPlayer); else - setupGE(currentPlayer); + setupGE(ctrl, currentPlayer); } - private void setupUS(final Player p) + private void setupUS(final Ctrl ctrl, final Player p) { - setUnit(map, p, UnitCode.US_AT_GUN, 11, 7, Orientation.SOUTH, null); + setUnit(ctrl, p, UnitCode.US_AT_GUN, 11, 7, Orientation.SOUTH, null); Zone usEntry = new Zone(map, 10); usEntry.orientation = Orientation.SOUTH; @@ -87,7 +88,7 @@ public class Battle00 extends BattleCommon addReinforcement(p, usEntry, UnitCode.US_PRIEST); } - private void setupGE(final Player p) + private void setupGE(final Ctrl ctrl, final Player p) { Zone geEntry = new Zone(map, 8); geEntry.orientation = Orientation.NORTH; diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index a70698b..20f6a25 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -23,7 +23,6 @@ public abstract class BattleCommon implements Battle { protected final static Random random = new Random(System.currentTimeMillis()); - private Ctrl ctrl; protected final Factory factory; protected int _id; @@ -37,7 +36,7 @@ public abstract class BattleCommon implements Battle protected abstract Player getWinner(); protected abstract void setup(); - protected abstract void deployPlayer(); + protected abstract void deployPlayer(final Ctrl ctrl); protected abstract void setNextTurn(); private int d6() @@ -70,9 +69,8 @@ public abstract class BattleCommon implements Battle @Override public Factory.MapType getMapType() { return mapType; } @Override - public Map init(Ctrl ctrl) + public Map init() { - this.ctrl = ctrl; this.map = factory.getMap(getMapType()); setup(); this.turnCount = 0; @@ -91,13 +89,13 @@ public abstract class BattleCommon implements Battle } @Override - public void initialDeployment() + public void initialDeployment(final Ctrl ctrl) { this.currentPlayer = players[0]; - deployPlayer(); + deployPlayer(ctrl); this.currentPlayer = players[1]; - deployPlayer(); + deployPlayer(ctrl); this.currentPlayer = players[0]; } @@ -253,12 +251,12 @@ public abstract class BattleCommon implements Battle if (exitZone != null) unit.exitZone = exitZone; } - protected Unit setUnit(Map map, Player player, UnitCode unitCode, int col, int row, Orientation orientation, Zone exitZone) + protected Unit setUnit(Ctrl ctrl, Player player, UnitCode unitCode, int col, int row, Orientation orientation, Zone exitZone) { - return setUnit(map, player, unitCode, col, row, orientation, false, false, exitZone); + return setUnit(ctrl, player, unitCode, col, row, orientation, false, false, exitZone); } - protected Unit setUnit(Map map, Player player, UnitCode unitCode, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) + protected Unit setUnit(Ctrl ctrl, Player player, UnitCode unitCode, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) { Unit unit = factory.getUnit(unitCode, hq, ace); if (exitZone != null) unit.exitZone = exitZone; diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index 86d4c32..a9a7a91 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -4,6 +4,7 @@ import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.game.Player; import ch.asynk.rustanddust.game.Zone; import ch.asynk.rustanddust.game.Unit.UnitCode; +import ch.asynk.rustanddust.game.Ctrl; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.engine.Orientation; @@ -60,21 +61,21 @@ public class BattleTest extends BattleCommon } @Override - protected void deployPlayer() + protected void deployPlayer(final Ctrl ctrl) { if (currentPlayer.army == Army.US) - setupUS(currentPlayer); + setupUS(ctrl, currentPlayer); else - setupGE(currentPlayer); + setupGE(ctrl, currentPlayer); } - private void setupGE(final Player p) + private void setupGE(final Ctrl ctrl, final Player p) { - setUnit(map, p, UnitCode.GE_WESPE, 6, 8, Orientation.NORTH, null); - setUnit(map, p, UnitCode.GE_TIGER, 5, 2, Orientation.NORTH, null); - setUnit(map, p, UnitCode.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); - setUnit(map, p, UnitCode.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); - setUnit(map, p, UnitCode.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); + setUnit(ctrl, p, UnitCode.GE_WESPE, 6, 8, Orientation.NORTH, null); + setUnit(ctrl, p, UnitCode.GE_TIGER, 5, 2, Orientation.NORTH, null); + setUnit(ctrl, p, UnitCode.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); + setUnit(ctrl, p, UnitCode.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); + setUnit(ctrl, p, UnitCode.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); Zone geEntry = new Zone(map, 6); geEntry.orientation = Orientation.NORTH; @@ -86,7 +87,7 @@ public class BattleTest extends BattleCommon addReinforcement(p, geEntry, UnitCode.GE_AT_GUN); } - private void setupUS(final Player p) + private void setupUS(final Ctrl ctrl, final Player p) { usExit = new Zone(map, 9); usExit.orientation = Orientation.NORTH; @@ -96,12 +97,12 @@ public class BattleTest extends BattleCommon addExitZone(usExit); p.casualty(factory.getUnit(UnitCode.US_SHERMAN, true, false)); - setUnit(map, p, UnitCode.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); - setUnit(map, p, UnitCode.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); - setUnit(map, p, UnitCode.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); - setUnit(map, p, UnitCode.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); - setUnit(map, p, UnitCode.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); - setUnit(map, p, UnitCode.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); - setUnit(map, p, UnitCode.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit); + setUnit(ctrl, p, UnitCode.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); + setUnit(ctrl, p, UnitCode.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); + setUnit(ctrl, p, UnitCode.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); + setUnit(ctrl, p, UnitCode.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); + setUnit(ctrl, p, UnitCode.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); + setUnit(ctrl, p, UnitCode.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); + setUnit(ctrl, p, UnitCode.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit); } } diff --git a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java index 29a8755..4821ec2 100644 --- a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java +++ b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java @@ -22,7 +22,7 @@ public class Solo extends Ctrl gameId = game.db.storeGameGetId(other, battle.getId(), game.config.gameMode.i); battle.getPlayer().id = me; battle.getOpponent().id = other; - battle.initialDeployment(); + battle.initialDeployment(this); synched = true; } else { load(Marshal.Mode.MAP, r.map); |