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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 14:16:10 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 14:16:16 +0200 |
commit | a9adb5d0f27ac64b09d4df660137abac8d6572c9 (patch) | |
tree | b5e2b249940adef9d426a5a7c1848dd44321f5cf /core/src/ch/asynk | |
parent | 3cbad22ab26755efcb4a2d6e9e8672138b5ab09d (diff) | |
download | RustAndDust-a9adb5d0f27ac64b09d4df660137abac8d6572c9.zip RustAndDust-a9adb5d0f27ac64b09d4df660137abac8d6572c9.tar.gz |
Ctrl: implement REPLAY_BATTLE mode
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index bf944e8..39811d3 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -84,6 +84,7 @@ public abstract class Ctrl implements Disposable private Hex touchedHex; protected int gameId; protected boolean synched; + private boolean replayBattle; private int depth; private Order lastOrder; @@ -123,12 +124,13 @@ public abstract class Ctrl implements Disposable this.battle = game.config.battle; this.hud = new Hud(game); - this.blockEvents = 0.5f; + this.blockEvents = 1.0f; this.blockMap = true; this.blockHud = false; this.touchedHex = null; this.gameId = -1; this.synched = false; + this.replayBattle = false; this.depth = 0; this.lastOrder = null; @@ -170,7 +172,8 @@ public abstract class Ctrl implements Disposable this.stateAfterAnimation = StateType.REPLAY; break; case REPLAY_BATTLE: - // TODO REPLAY ALL + this.replayBattle = true; + map.prepareReplayLastTurn(); this.stateAfterAnimation = StateType.REPLAY; break; } @@ -425,6 +428,24 @@ public abstract class Ctrl implements Disposable private void replayDone(StateType nextState) { if (debugCtrl) RustAndDust.debug(" REPLAY DONE"); + if (replayBattle) { + if (loadTurn(battle.getTurnCount() + 1)) { + map.prepareReplayLastTurn(); + setState(StateType.REPLAY); + this.stateAfterAnimation = StateType.REPLAY; + } else { + hud.notify("Replay Done", Position.MIDDLE_CENTER); + map.clearMarshalUnits(); + if (!synched) { + storeGameState(); + synched = true; + } + this.mode = Mode.PLAY; + checkPlayer(battle.getState()); + } + blockEvents = 0.5f; + return; + } hud.notify("Replay Done", Position.MIDDLE_CENTER); this.mode = Mode.PLAY; if (nextState != null) { |