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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-10-29 10:44:46 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-10-29 10:44:46 +0100 |
commit | df8c2d51671bce19cf0c0aa5a8f7cbfd433aeb80 (patch) | |
tree | 34b55295c69653c50ac26c2bcb70c75be8d00c89 /core/src/ch/asynk | |
parent | 39af89adf75d3ca59a349254d5f87c25d1980db0 (diff) | |
download | RustAndDust-df8c2d51671bce19cf0c0aa5a8f7cbfd433aeb80.zip RustAndDust-df8c2d51671bce19cf0c0aa5a8f7cbfd433aeb80.tar.gz |
SearchBoard: pawn -> shooter
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/rustanddust/engine/SearchBoard.java | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/SearchBoard.java b/core/src/ch/asynk/rustanddust/engine/SearchBoard.java index 6f7ad2f..923c263 100644 --- a/core/src/ch/asynk/rustanddust/engine/SearchBoard.java +++ b/core/src/ch/asynk/rustanddust/engine/SearchBoard.java @@ -259,18 +259,18 @@ public class SearchBoard a[5] = null; } - public int possibleTargetsFrom(Pawn pawn, Collection<Pawn> targets) + public int possibleTargetsFrom(Pawn shooter, Collection<Pawn> targets) { targets.clear(); searchCount += 1; Node adjacents[] = new Node[6]; - int range = pawn.getEngagementRangeFrom(pawn.getTile()); - int angle = pawn.getAngleOfAttack(); - int extendedAngle = pawn.getOrientation().opposite().allBut(); + int range = shooter.getEngagementRangeFrom(shooter.getTile()); + int angle = shooter.getAngleOfAttack(); + int extendedAngle = shooter.getOrientation().opposite().allBut(); - Node from = getNode(pawn.getTile()); + Node from = getNode(shooter.getTile()); from.search = searchCount; from.remaining = range; @@ -309,7 +309,7 @@ public class SearchBoard Iterator<Pawn> it = t.iterator(); while (it.hasNext()) { Pawn target = it.next(); - if (pawn.canEngage(target)) + if (shooter.canEngage(target)) targets.add(target); } } @@ -321,26 +321,25 @@ public class SearchBoard return targets.size(); } - public boolean canAttack(Pawn pawn, Pawn target, boolean clearVisibility) + public boolean canAttack(Pawn shooter, Pawn target, boolean clearVisibility) { - Node from = getNode(pawn.getTile()); + Node from = getNode(shooter.getTile()); Node to = getNode(target.getTile()); - pawn.setAttack(target, distance(from, to)); + shooter.setAttack(target, distance(from, to)); - if (pawn.attack.distance > pawn.getEngagementRangeFrom(pawn.getTile())) + if (shooter.attack.distance > shooter.getEngagementRangeFrom(shooter.getTile())) return false; List<Node> los = lineOfSight(from.col, from.row, to.col, to.row, clearVisibility); - Node last = los.get(los.size() -1); - if (last != to) + if (los.get(los.size() -1) != to) return false; - if (!validatePathAngle(pawn.getAngleOfAttack(), los)) + if (!validatePathAngle(shooter.getAngleOfAttack(), los)) return false; - pawn.attack.isClear = isClearAttack(getTile(from), los); - pawn.attack.isFlank = isFlankAttack(target.getFlankSides(), los); + shooter.attack.isClear = isClearAttack(getTile(from), los); + shooter.attack.isFlank = isFlankAttack(target.getFlankSides(), los); return true; } |