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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-10 12:20:50 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-10 12:20:50 +0100
commitd5f261fc1a306b2b0289055a6d91b27f0f25167f (patch)
tree366c6101aad3c7237969be58bc1e7598faab411c /core/src/ch/asynk
parentc482bfdd3d22b0a881305a41436c0719842d5828 (diff)
downloadRustAndDust-d5f261fc1a306b2b0289055a6d91b27f0f25167f.zip
RustAndDust-d5f261fc1a306b2b0289055a6d91b27f0f25167f.tar.gz
PlayMenu: increase padding
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/rustanddust/menu/PlayMenu.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/PlayMenu.java b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
index 11e0edb..cbf182d 100644
--- a/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
+++ b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
@@ -12,9 +12,9 @@ import ch.asynk.rustanddust.RustAndDust;
public class PlayMenu extends Patch
{
- public static int PADDING = 40;
- public static int TITLE_PADDING = 30;
- public static int VSPACING = 20;
+ public static int PADDING = 50;
+ public static int TITLE_PADDING = 35;
+ public static int VSPACING = 30;
private final RustAndDust game;
private final BitmapFont font;